godot/modules/gltf/doc_classes/GLTFTextureSampler.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

26 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFTextureSampler" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Represents a GLTF texture sampler
</brief_description>
<description>
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
</description>
<tutorials>
</tutorials>
<members>
<member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
Texture's magnification filter, used when texture appears larger on screen than the source image.
</member>
<member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987">
Texture's minification filter, used when the texture appears smaller on screen than the source image.
</member>
<member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497">
Wrapping mode to use for S-axis (horizontal) texture coordinates.
</member>
<member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497">
Wrapping mode to use for T-axis (vertical) texture coordinates.
</member>
</members>
</class>