godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde 67961d875d Merge pull request #66178 from clayjohn/double-precision-rendering
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE
2022-09-30 09:59:45 +02:00
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render_forward_clustered.cpp Merge pull request #66178 from clayjohn/double-precision-rendering 2022-09-30 09:59:45 +02:00
render_forward_clustered.h Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
scene_shader_forward_clustered.cpp Emulate double precision for regular rendering operation. 2022-09-20 23:40:01 -07:00
scene_shader_forward_clustered.h Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00