godot/modules/mono/glue
Hugo Locurcio 7adb6b91b3
Remove `Color.contrasted()` as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
..
GodotSharp Remove `Color.contrasted()` as its behavior is barely useful 2020-11-03 04:46:08 -05:00
arguments_vector.h Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
base_object_glue.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
collections_glue.cpp Add concatenation support and a new ctor to Godot.Collections.Array 2020-09-12 18:15:24 -04:00
gd_glue.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
glue_header.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
nodepath_glue.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
rid_glue.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
scene_tree_glue.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
string_glue.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
string_name_glue.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00