godot/servers/rendering
reduz f123981a96 Implement DirectionalLight2D
Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
2020-11-04 10:03:01 -03:00
..
rasterizer_rd Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
rasterizer.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rasterizer.h Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
rendering_device.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
rendering_device.h Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
rendering_device_binds.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
rendering_device_binds.h Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
rendering_server_canvas.cpp Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
rendering_server_canvas.h Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h
rendering_server_raster.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
rendering_server_raster.h Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
rendering_server_scene.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
rendering_server_scene.h Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
rendering_server_viewport.cpp Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
rendering_server_viewport.h Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
rendering_server_wrap_mt.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
rendering_server_wrap_mt.h Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
shader_language.cpp FIx autocompletion for emit_particle in shader editor 2020-10-13 14:12:51 +03:00
shader_language.h FIx autocompletion for emit_particle in shader editor 2020-10-13 14:12:51 +03:00
shader_types.cpp Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00