godot/drivers/gles3
Malcolm Nixon 679f5bf410 Unbind the framebuffer when updating meshes.
While the vertex shaders used to update the meshes aren't actually rendering to the framebuffer, they may still refuse to run with some framebuffers bound - such as XR with multiple views.
2023-07-21 19:34:12 -04:00
..
effects Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
environment
shaders Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
storage Unbind the framebuffer when updating meshes. 2023-07-21 19:34:12 -04:00
SCsub
rasterizer_canvas_gles3.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Replace get_rendering_device() call to prevent crashes on OpenGL. 2023-06-06 23:29:36 +02:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Moved variables closer to usage to fix unused variable warning 2023-06-22 23:01:09 +02:00
rasterizer_scene_gles3.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
shader_gles3.cpp
shader_gles3.h