godot/drivers
Adam Brown a16bedd2d9 dummy_rasterizer now returns lightmap type
Previously VS::INSTANCE_NONE was returned for Lightmap data, this caused `visual_server_scene.cpp` to assert in `instance_set_use_lightmap()`

Now `dummy_rasterizer.h` returns `VS::INSTANCE_LIGHTMAP_CAPTURE` for lightmap capture data thus satisfying `visual_server_scene`
2020-09-02 11:50:36 -07:00
..
alsa SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
alsamidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
coreaudio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
coremidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
dummy dummy_rasterizer now returns lightmap type 2020-09-02 11:50:36 -07:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 GLES2 batching - Fix redundant transform synchronization in batches 2020-08-18 08:37:07 +01:00
gles3 Fix OpenGL error when generating radiance 2020-07-21 10:40:49 -07:00
png Handle 16 bit PNG files in sRGB format 2020-07-10 08:51:21 +02:00
pulseaudio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
unix [macOS] Fix crash on failed `fork`. 2020-08-14 00:32:04 +02:00
wasapi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
windows Revert "Fix Directory Open Check" 2020-07-28 13:54:13 -04:00
winmidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
xaudio2 SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_driver_types.cpp
register_driver_types.h