godot/doc/classes/DynamicFontData.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="DynamicFontData" inherits="Resource" version="3.2">
<brief_description>
Used with [DynamicFont] to describe the location of a font file.
</brief_description>
<description>
Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
</description>
<tutorials>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
<members>
<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
</member>
<member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default="&quot;&quot;">
The path to the vector font file.
</member>
<member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting" default="2">
The font hinting mode used by FreeType. See [enum Hinting] for options.
</member>
</members>
<constants>
<constant name="HINTING_NONE" value="0" enum="Hinting">
Disables font hinting (smoother but less crisp).
</constant>
<constant name="HINTING_LIGHT" value="1" enum="Hinting">
Use the light font hinting mode.
</constant>
<constant name="HINTING_NORMAL" value="2" enum="Hinting">
Use the default font hinting mode (crisper but less smooth).
</constant>
</constants>
</class>