9e479065f5
ortho camera sort fix, closes #2063
38 lines
647 B
GDScript
38 lines
647 B
GDScript
|
|
extends Area2D
|
|
|
|
# member variables here, example:
|
|
# var a=2
|
|
# var b="textvar"
|
|
|
|
const SPEED=-200
|
|
|
|
func _process(delta):
|
|
get_parent().translate(Vector2(SPEED*delta,0))
|
|
|
|
|
|
var destroyed=false
|
|
|
|
func is_enemy():
|
|
return not destroyed
|
|
|
|
|
|
func destroy():
|
|
if (destroyed):
|
|
return
|
|
destroyed=true
|
|
get_node("anim").play("explode")
|
|
set_process(false)
|
|
get_node("sfx").play("sound_explode")
|
|
#accum points
|
|
get_node("/root/game_state").points+=5
|
|
|
|
func _on_visibility_enter_screen():
|
|
set_process(true)
|
|
get_node("anim").play("zigzag")
|
|
get_node("anim").seek(randf()*2.0) #make it start from any pos
|
|
|
|
func _on_visibility_exit_screen():
|
|
queue_free()
|
|
|