ef02ef2867
add the missing camera parameter to the _input_event()
33 lines
598 B
GDScript
33 lines
598 B
GDScript
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extends RigidBody
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# member variables here, example:
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# var a=2
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# var b="textvar"
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var gray_mat = FixedMaterial.new()
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var selected=false
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func _input_event(camera,event,pos,normal,shape):
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if (event.type==InputEvent.MOUSE_BUTTON and event.pressed):
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if (not selected):
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get_node("mesh").set_material_override(gray_mat)
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else:
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get_node("mesh").set_material_override(null)
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selected = not selected
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func _mouse_enter():
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get_node("mesh").set_scale( Vector3(1.1,1.1,1.1) )
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func _mouse_exit():
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get_node("mesh").set_scale( Vector3(1,1,1) )
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func _ready():
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# Initalization here
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pass
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