8cab401d08
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
126 lines
3.0 KiB
C++
126 lines
3.0 KiB
C++
#ifndef CONE_TWIST_JOINT_SW_H
|
|
#define CONE_TWIST_JOINT_SW_H
|
|
|
|
#include "servers/physics/joints_sw.h"
|
|
#include "servers/physics/joints/jacobian_entry_sw.h"
|
|
|
|
|
|
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
ConeTwistJointSW is Copyright (c) 2007 Starbreeze Studios
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
Written by: Marcus Hennix
|
|
*/
|
|
|
|
|
|
|
|
///ConeTwistJointSW can be used to simulate ragdoll joints (upper arm, leg etc)
|
|
class ConeTwistJointSW : public JointSW
|
|
{
|
|
#ifdef IN_PARALLELL_SOLVER
|
|
public:
|
|
#endif
|
|
|
|
union {
|
|
struct {
|
|
BodySW *A;
|
|
BodySW *B;
|
|
};
|
|
|
|
BodySW *_arr[2];
|
|
};
|
|
|
|
JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
|
|
|
|
|
|
real_t m_appliedImpulse;
|
|
Transform m_rbAFrame;
|
|
Transform m_rbBFrame;
|
|
|
|
real_t m_limitSoftness;
|
|
real_t m_biasFactor;
|
|
real_t m_relaxationFactor;
|
|
|
|
real_t m_swingSpan1;
|
|
real_t m_swingSpan2;
|
|
real_t m_twistSpan;
|
|
|
|
Vector3 m_swingAxis;
|
|
Vector3 m_twistAxis;
|
|
|
|
real_t m_kSwing;
|
|
real_t m_kTwist;
|
|
|
|
real_t m_twistLimitSign;
|
|
real_t m_swingCorrection;
|
|
real_t m_twistCorrection;
|
|
|
|
real_t m_accSwingLimitImpulse;
|
|
real_t m_accTwistLimitImpulse;
|
|
|
|
bool m_angularOnly;
|
|
bool m_solveTwistLimit;
|
|
bool m_solveSwingLimit;
|
|
|
|
|
|
public:
|
|
|
|
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_CONE_TWIST; }
|
|
|
|
virtual bool setup(float p_step);
|
|
virtual void solve(float p_step);
|
|
|
|
ConeTwistJointSW(BodySW* rbA,BodySW* rbB,const Transform& rbAFrame, const Transform& rbBFrame);
|
|
|
|
|
|
void setAngularOnly(bool angularOnly)
|
|
{
|
|
m_angularOnly = angularOnly;
|
|
}
|
|
|
|
void setLimit(real_t _swingSpan1,real_t _swingSpan2,real_t _twistSpan, real_t _softness = 0.8f, real_t _biasFactor = 0.3f, real_t _relaxationFactor = 1.0f)
|
|
{
|
|
m_swingSpan1 = _swingSpan1;
|
|
m_swingSpan2 = _swingSpan2;
|
|
m_twistSpan = _twistSpan;
|
|
|
|
m_limitSoftness = _softness;
|
|
m_biasFactor = _biasFactor;
|
|
m_relaxationFactor = _relaxationFactor;
|
|
}
|
|
|
|
inline int getSolveTwistLimit()
|
|
{
|
|
return m_solveTwistLimit;
|
|
}
|
|
|
|
inline int getSolveSwingLimit()
|
|
{
|
|
return m_solveTwistLimit;
|
|
}
|
|
|
|
inline real_t getTwistLimitSign()
|
|
{
|
|
return m_twistLimitSign;
|
|
}
|
|
|
|
void set_param(PhysicsServer::ConeTwistJointParam p_param, float p_value);
|
|
float get_param(PhysicsServer::ConeTwistJointParam p_param) const;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // CONE_TWIST_JOINT_SW_H
|