godot/drivers/gles3
Rémi Verschelde 6809791fee
Merge pull request #87553 from clayjohn/GLES3-shader-compilation
Significantly improve the speed of shader compilation in compatibility backend
2024-01-29 21:33:49 +01:00
..
effects Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Merge pull request #87553 from clayjohn/GLES3-shader-compilation 2024-01-29 21:33:49 +01:00
storage Merge pull request #87386 from clayjohn/GLES3-lightmap-bake 2024-01-26 11:44:37 +01:00
rasterizer_canvas_gles3.cpp Disable scissor test after rendering batches in compatibility renderer 2024-01-22 14:55:20 -08:00
rasterizer_canvas_gles3.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
rasterizer_gles3.cpp Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
rasterizer_gles3.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
rasterizer_scene_gles3.cpp Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
rasterizer_scene_gles3.h Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00