godot/scene
Brian Richardson 680a5cbb0b Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::project_local_ray_normal gets called. 2018-05-03 11:32:37 -07:00
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2d WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
3d Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::project_local_ray_normal gets called. 2018-05-03 11:32:37 -07:00
animation Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Fix placeholders position in `LineEdit` when editing inside the Editor 2018-05-02 21:15:46 +02:00
main Merge pull request #18451 from volzhs/node-name 2018-05-02 22:21:31 +02:00
resources Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00