godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllWriteOnly.cs

11 lines
252 B
C#

using System;
namespace Godot.SourceGenerators.Sample
{
public partial class AllWriteOnly : GodotObject
{
bool writeonly_backing_field = false;
public bool writeonly_property { set => writeonly_backing_field = value; }
}
}