godot/modules/mono/signal_awaiter_utils.cpp

229 lines
8.4 KiB
C++

/*************************************************************************/
/* signal_awaiter_utils.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "signal_awaiter_utils.h"
#include "csharp_script.h"
#include "mono_gd/gd_mono_cache.h"
#include "mono_gd/gd_mono_class.h"
#include "mono_gd/gd_mono_marshal.h"
#include "mono_gd/gd_mono_utils.h"
Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signal, Object *p_target, MonoObject *p_awaiter) {
ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA);
ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA);
// TODO: Use pooling for ManagedCallable instances.
SignalAwaiterCallable *awaiter_callable = memnew(SignalAwaiterCallable(p_target, p_awaiter, p_signal));
Callable callable = Callable(awaiter_callable);
return p_source->connect(p_signal, callable, Vector<Variant>(), Object::CONNECT_ONESHOT);
}
bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
// Only called if both instances are of type SignalAwaiterCallable. Static cast is safe.
const SignalAwaiterCallable *a = static_cast<const SignalAwaiterCallable *>(p_a);
const SignalAwaiterCallable *b = static_cast<const SignalAwaiterCallable *>(p_b);
return a->awaiter_handle.handle == b->awaiter_handle.handle;
}
bool SignalAwaiterCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
if (compare_equal(p_a, p_b)) {
return false;
}
return p_a < p_b;
}
uint32_t SignalAwaiterCallable::hash() const {
uint32_t hash = signal.hash();
return hash_djb2_one_64(target_id, hash);
}
String SignalAwaiterCallable::get_as_text() const {
Object *base = ObjectDB::get_instance(target_id);
if (base) {
String class_name = base->get_class();
Ref<Script> script = base->get_script();
if (script.is_valid() && script->get_path().is_resource_file()) {
class_name += "(" + script->get_path().get_file() + ")";
}
return class_name + "::SignalAwaiterMiddleman::" + String(signal);
} else {
return "null::SignalAwaiterMiddleman::" + String(signal);
}
}
CallableCustom::CompareEqualFunc SignalAwaiterCallable::get_compare_equal_func() const {
return compare_equal_func_ptr;
}
CallableCustom::CompareLessFunc SignalAwaiterCallable::get_compare_less_func() const {
return compare_less_func_ptr;
}
ObjectID SignalAwaiterCallable::get_object() const {
return target_id;
}
void SignalAwaiterCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
r_return_value = Variant();
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(target_id.is_valid() && !ObjectDB::get_instance(target_id),
"Resumed after await, but class instance is gone.");
#endif
MonoArray *signal_args = nullptr;
if (p_argcount > 0) {
signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_argcount);
for (int i = 0; i < p_argcount; i++) {
MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_arguments[i]);
mono_array_setref(signal_args, i, boxed);
}
}
MonoObject *awaiter = awaiter_handle.get_target();
if (!awaiter) {
r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return;
}
MonoException *exc = nullptr;
CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback).invoke(awaiter, signal_args, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
ERR_FAIL();
} else {
r_call_error.error = Callable::CallError::CALL_OK;
}
}
SignalAwaiterCallable::SignalAwaiterCallable(Object *p_target, MonoObject *p_awaiter, const StringName &p_signal) :
target_id(p_target->get_instance_id()),
awaiter_handle(MonoGCHandleData::new_strong_handle(p_awaiter)),
signal(p_signal) {
}
SignalAwaiterCallable::~SignalAwaiterCallable() {
awaiter_handle.release();
}
bool EventSignalCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
const EventSignalCallable *a = static_cast<const EventSignalCallable *>(p_a);
const EventSignalCallable *b = static_cast<const EventSignalCallable *>(p_b);
if (a->owner != b->owner) {
return false;
}
if (a->event_signal != b->event_signal) {
return false;
}
return true;
}
bool EventSignalCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
if (compare_equal(p_a, p_b)) {
return false;
}
return p_a < p_b;
}
uint32_t EventSignalCallable::hash() const {
uint32_t hash = event_signal->field->get_name().hash();
return hash_djb2_one_64(owner->get_instance_id(), hash);
}
String EventSignalCallable::get_as_text() const {
String class_name = owner->get_class();
Ref<Script> script = owner->get_script();
if (script.is_valid() && script->get_path().is_resource_file()) {
class_name += "(" + script->get_path().get_file() + ")";
}
StringName signal = event_signal->field->get_name();
return class_name + "::EventSignalMiddleman::" + String(signal);
}
CallableCustom::CompareEqualFunc EventSignalCallable::get_compare_equal_func() const {
return compare_equal_func_ptr;
}
CallableCustom::CompareLessFunc EventSignalCallable::get_compare_less_func() const {
return compare_less_func_ptr;
}
ObjectID EventSignalCallable::get_object() const {
return owner->get_instance_id();
}
StringName EventSignalCallable::get_signal() const {
return event_signal->field->get_name();
}
void EventSignalCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // Can't find anything better
r_return_value = Variant();
ERR_FAIL_COND(p_argcount < event_signal->invoke_method->get_parameters_count());
CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(owner->get_script_instance());
ERR_FAIL_NULL(csharp_instance);
MonoObject *owner_managed = csharp_instance->get_mono_object();
ERR_FAIL_NULL(owner_managed);
MonoObject *delegate_field_value = event_signal->field->get_value(owner_managed);
if (!delegate_field_value) {
r_call_error.error = Callable::CallError::CALL_OK;
return;
}
MonoException *exc = nullptr;
event_signal->invoke_method->invoke(delegate_field_value, p_arguments, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
ERR_FAIL();
} else {
r_call_error.error = Callable::CallError::CALL_OK;
}
}
EventSignalCallable::EventSignalCallable(Object *p_owner, const CSharpScript::EventSignal *p_event_signal) :
owner(p_owner),
event_signal(p_event_signal) {
}