154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
/*************************************************************************/
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/* editor_atlas.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_atlas.h"
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#include "print_string.h"
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struct _EditorAtlasWorkRect {
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Size2i s;
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Point2i p;
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int idx;
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_FORCE_INLINE_ bool operator<(const _EditorAtlasWorkRect &p_r) const { return s.width > p_r.s.width; };
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};
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struct _EditorAtlasWorkRectResult {
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Vector<_EditorAtlasWorkRect> result;
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int max_w;
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int max_h;
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};
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void EditorAtlas::fit(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
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//super simple, almost brute force scanline stacking fitter
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//it's pretty basic for now, but it tries to make sure that the aspect ratio of the
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//resulting atlas is somehow square. This is necessary because video cards have limits
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//on texture size (usually 2048 or 4096), so the more square a texture, the more chances
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//it will work in every hardware.
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// for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
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// 256x8192 atlas (won't work anywhere).
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ERR_FAIL_COND(p_rects.size() == 0);
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Vector<_EditorAtlasWorkRect> wrects;
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wrects.resize(p_rects.size());
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for (int i = 0; i < p_rects.size(); i++) {
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wrects[i].s = p_rects[i];
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wrects[i].idx = i;
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}
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wrects.sort();
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int widest = wrects[0].s.width;
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Vector<_EditorAtlasWorkRectResult> results;
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for (int i = 0; i <= 12; i++) {
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int w = 1 << i;
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int max_h = 0;
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int max_w = 0;
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if (w < widest)
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continue;
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Vector<int> hmax;
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hmax.resize(w);
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for (int j = 0; j < w; j++)
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hmax[j] = 0;
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//place them
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int ofs = 0;
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for (int j = 0; j < wrects.size(); j++) {
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if (ofs + wrects[j].s.width > w) {
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ofs = 0;
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}
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int from_y = 0;
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for (int k = 0; k < wrects[j].s.width; k++) {
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if (hmax[ofs + k] > from_y)
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from_y = hmax[ofs + k];
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}
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wrects[j].p.x = ofs;
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wrects[j].p.y = from_y;
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int end_h = from_y + wrects[j].s.height;
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int end_w = ofs + wrects[j].s.width;
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for (int k = 0; k < wrects[j].s.width; k++) {
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hmax[ofs + k] = end_h;
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}
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if (end_h > max_h)
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max_h = end_h;
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if (end_w > max_w)
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max_w = end_w;
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ofs += wrects[j].s.width;
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}
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_EditorAtlasWorkRectResult result;
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result.result = wrects;
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result.max_h = max_h;
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result.max_w = max_w;
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results.push_back(result);
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}
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//find the result with the best aspect ratio
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int best = -1;
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float best_aspect = 1e20;
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for (int i = 0; i < results.size(); i++) {
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float h = results[i].max_h;
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float w = results[i].max_w;
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float aspect = h > w ? h / w : w / h;
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if (aspect < best_aspect) {
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best = i;
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best_aspect = aspect;
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}
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}
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r_result.resize(p_rects.size());
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for (int i = 0; i < p_rects.size(); i++) {
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r_result[results[best].result[i].idx] = results[best].result[i].p;
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}
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r_size = Size2(results[best].max_w, results[best].max_h);
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}
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