godot/servers/rendering/renderer_rd
2021-10-04 13:57:44 +03:00
..
forward_clustered Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
forward_mobile Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shaders radial fog fix 2021-09-29 15:49:59 -04:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Fix expression in cluster_builder_rd.h 2021-07-26 08:19:53 -04:00
effects_rd.cpp Merge pull request #50883 from BastiaanOlij/mobile_hdr 2021-08-26 11:23:22 +10:00
effects_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
pipeline_cache_rd.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
renderer_canvas_render_rd.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
renderer_compositor_rd.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00
renderer_scene_gi_rd.h Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00
renderer_scene_render_rd.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
renderer_scene_render_rd.h Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00
renderer_scene_sky_rd.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
renderer_scene_sky_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
renderer_storage_rd.h Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shader_compiler_rd.h Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shader_rd.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shader_rd.h Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00