Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde 688f9561dc
Merge pull request #92488 from TCROC/fix-cpuidex-mingw
Fix use of undeclared identifier `__cpuidex` error on MinGW
2024-06-07 23:29:32 +02:00
.github [CI] Enable ANGLE static linking. 2024-05-28 17:28:17 +03:00
core [Windows] Fix 32-bit MinGW LTO build. 2024-06-04 13:46:03 +03:00
doc Merge pull request #92707 from GrahameGW/vector_normalized_docs 2024-06-04 10:10:13 +02:00
drivers Merge pull request #92010 from akien-mga/vulkan-sdk-1.3.183.0 2024-06-03 10:35:42 +02:00
editor Merge pull request #88322 from EmrysMyrddin/fix/dict_editor_focus_on_type_change 2024-06-07 23:29:14 +02:00
main Merge pull request #92733 from raulsntos/core/memdelete-engine-later-but-not-that-late 2024-06-04 10:10:21 +02:00
misc Make displayed Web errors more meaningful 2024-05-30 12:38:08 -04:00
modules Register the export info correctly when a global class script is used as the variable type for Node 2024-06-03 13:28:17 +01:00
platform Merge pull request #92742 from Hilderin/fix-windows-activate-process 2024-06-06 00:44:36 +02:00
scene Merge pull request #92271 from kitbdev/fix-max-line-size 2024-06-07 23:29:28 +02:00
servers Merge pull request #92587 from RandomShaper/validate_tex_usage 2024-05-31 14:16:55 +02:00
tests Merge pull request #91390 from kitbdev/add-selection-unhide-carets 2024-06-07 23:29:23 +02:00
thirdparty Merge pull request #92488 from TCROC/fix-cpuidex-mingw 2024-06-07 23:29:32 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml CI: Make local python hooks multi-platform 2024-06-02 13:22:34 -05:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt vulkan: Update all components to Vulkan SDK 1.3.183.0 2024-06-03 10:25:46 +02:00
DONORS.md
LICENSE.txt
LOGO_LICENSE.txt
README.md
SConstruct Merge pull request #79126 from bruvzg/SteamTime 2024-06-03 12:42:38 +02:00
gles3_builders.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
glsl_builders.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
platform_methods.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
pyproject.toml Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
scu_builders.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.3-beta 2024-05-13 17:37:07 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs