godot/core/math
Rémi Verschelde 5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00
..
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
a_star.cpp Added a generic AStar implementation to Godot. 2016-10-18 18:35:44 +02:00
a_star.h Added a generic AStar implementation to Godot. 2016-10-18 18:35:44 +02:00
aabb.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
aabb.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
bsp_tree.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
bsp_tree.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
camera_matrix.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
camera_matrix.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
face3.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
face3.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
geometry.cpp Turn some prints to error logs, remove others 2016-07-24 00:02:19 +02:00
geometry.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
math_2d.cpp Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-09 17:40:37 +02:00
math_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
math_defs.h First version of Profiler 2016-05-21 21:18:16 -03:00
math_funcs.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
math_funcs.h Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
matrix3.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
matrix3.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
octree.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
plane.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
plane.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
quat.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
quat.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
quick_hull.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
quick_hull.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
transform.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
transform.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
triangle_mesh.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
triangle_mesh.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
triangulate.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
triangulate.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
triangulator.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
triangulator.h begin new serialization framework 2015-02-15 01:21:26 -03:00
vector3.cpp Vector3: format properly, fix indents 2016-10-09 17:33:30 +02:00
vector3.h Vector3: added angle_to(Vector3 other) 2016-10-09 17:33:36 +02:00