godot/doc
Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
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classes Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
tools Validate code tags for class and member references 2023-10-03 15:48:31 +02:00
translations i18n: Sync translations with Weblate (first 4.2 sync) 2023-10-02 17:42:35 +02:00
class.xsd Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
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