godot/servers
Rémi Verschelde ff5dfcdf68 Revert "register RenderingDevice as gdscript singleton"
This reverts commit 1058a57666.

RenderingDevice is meant to be instantiated in scripts, not a singleton.
This actually doesn't work properly right now, but reduz will fix it.
2020-05-09 22:18:32 +02:00
..
audio
camera
physics_2d Assign zero to range when ConvexPolygonShape2D is empty. 2020-04-14 12:53:32 +01:00
physics_3d Correct typo mistake of profiler_add_frame_data argument in physics 3d server 2020-04-17 21:56:25 +02:00
rendering Turn the anisotropic filtering setting into an enum 2020-05-08 12:07:35 +02:00
xr Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
SCsub
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
display_server.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp
physics_server_3d.h Fix set_sleep_state in Bullet body direct state 2020-04-14 11:39:34 +02:00
register_server_types.cpp Revert "register RenderingDevice as gdscript singleton" 2020-05-09 22:18:32 +02:00
register_server_types.h
rendering_server.cpp Turn the anisotropic filtering setting into an enum 2020-05-08 12:07:35 +02:00
rendering_server.h doc: Sync classref with current source 2020-04-20 11:48:00 +02:00
server_wrap_mt_common.h
xr_server.cpp
xr_server.h