309 lines
10 KiB
C++
309 lines
10 KiB
C++
/*************************************************************************/
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/* texture_progress.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_progress.h"
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void TextureProgress::set_under_texture(const Ref<Texture>& p_texture) {
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under=p_texture;
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update();
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minimum_size_changed();
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}
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Ref<Texture> TextureProgress::get_under_texture() const{
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return under;
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}
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void TextureProgress::set_over_texture(const Ref<Texture>& p_texture) {
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over=p_texture;
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update();
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if (under.is_null()) {
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minimum_size_changed();
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}
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}
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Ref<Texture> TextureProgress::get_over_texture() const{
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return over;
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}
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Size2 TextureProgress::get_minimum_size() const {
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if (under.is_valid())
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return under->get_size();
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else if (over.is_valid())
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return over->get_size();
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else if (progress.is_valid())
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return progress->get_size();
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return Size2(1,1);
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}
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void TextureProgress::set_progress_texture(const Ref<Texture>& p_texture) {
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progress=p_texture;
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update();
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minimum_size_changed();
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}
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Ref<Texture> TextureProgress::get_progress_texture() const{
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return progress;
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}
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Point2 TextureProgress::unit_val_to_uv(float val) {
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if (progress.is_null())
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return Point2();
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if (val<0)
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val+=1;
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if (val>1)
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val-=1;
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Point2 p=get_relative_center();
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if (val<0.125)
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return Point2(p.x+(1-p.x)*val*8,0);
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if (val<0.25)
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return Point2(1,p.y*(val-0.125)*8);
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if (val<0.375)
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return Point2(1,p.y+(1-p.y)*(val-0.25)*8);
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if (val<0.5)
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return Point2(1-(1-p.x)*(val-0.375)*8,1);
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if (val<0.625)
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return Point2(p.x*(1-(val-0.5)*8),1);
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if (val<0.75)
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return Point2(0,1-((1-p.y)*(val-0.625)*8));
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if (val<0.875)
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return Point2(0,p.y-p.y*(val-0.75)*8);
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else
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return Point2(p.x*(val-0.875)*8,0);
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}
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Point2 TextureProgress::get_relative_center()
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{
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if (progress.is_null())
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return Point2();
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Point2 p = progress->get_size()/2;
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p+=rad_center_off;
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p.x/=progress->get_width();
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p.y/=progress->get_height();
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p.x=CLAMP(p.x,0,1);
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p.y=CLAMP(p.y,0,1);
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return p;
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}
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void TextureProgress::_notification(int p_what){
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const float corners[12]={-0.125,-0.375,-0.625,-0.875,0.125,0.375,0.625,0.875,1.125,1.375,1.625,1.875};
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switch(p_what) {
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case NOTIFICATION_DRAW: {
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if (under.is_valid())
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draw_texture(under,Point2());
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if (progress.is_valid()) {
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Size2 s = progress->get_size();
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switch (mode) {
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case FILL_LEFT_TO_RIGHT: {
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Rect2 region=Rect2(Point2(),Size2(s.x*get_as_ratio(),s.y));
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draw_texture_rect_region(progress,region,region);
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} break;
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case FILL_RIGHT_TO_LEFT: {
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Rect2 region=Rect2(Point2(s.x-s.x*get_as_ratio(),0),Size2(s.x*get_as_ratio(),s.y));
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draw_texture_rect_region(progress,region,region);
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} break;
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case FILL_TOP_TO_BOTTOM: {
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Rect2 region=Rect2(Point2(),Size2(s.x,s.y*get_as_ratio()));
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draw_texture_rect_region(progress,region,region);
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} break;
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case FILL_BOTTOM_TO_TOP: {
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Rect2 region=Rect2(Point2(0,s.y-s.y*get_as_ratio()),Size2(s.x,s.y*get_as_ratio()));
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draw_texture_rect_region(progress,region,region);
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} break;
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case FILL_CLOCKWISE:
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case FILL_COUNTER_CLOCKWISE: {
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float val=get_as_ratio()*rad_max_degrees/360;
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if (val==1) {
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Rect2 region=Rect2(Point2(),s);
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draw_texture_rect_region(progress,region,region);
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} else if (val!=0) {
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Array pts;
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float direction=mode==FILL_CLOCKWISE?1:-1;
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float start=rad_init_angle/360;
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float end=start+direction*val;
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pts.append(start);
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pts.append(end);
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float from=MIN(start,end);
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float to=MAX(start,end);
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for (int i=0;i<12;i++)
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if (corners[i]>from&&corners[i]<to)
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pts.append(corners[i]);
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pts.sort();
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Vector<Point2> uvs;
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Vector<Point2> points;
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uvs.push_back(get_relative_center());
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points.push_back(Point2(s.x*get_relative_center().x,s.y*get_relative_center().y));
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for (int i=0;i<pts.size();i++) {
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Point2 uv=unit_val_to_uv(pts[i]);
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if (uvs.find(uv)>=0)
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continue;
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uvs.push_back(uv);
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points.push_back(Point2(uv.x*s.x,uv.y*s.y));
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}
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draw_polygon(points,Vector<Color>(),uvs,progress);
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}
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if (get_tree()->is_editor_hint()) {
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Point2 p=progress->get_size();
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p.x*=get_relative_center().x;
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p.y*=get_relative_center().y;
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p=p.floor();
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draw_line(p-Point2(8,0),p+Point2(8,0),Color(0.9,0.5,0.5),2);
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draw_line(p-Point2(0,8),p+Point2(0,8),Color(0.9,0.5,0.5),2);
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}
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} break;
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default:
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draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_as_ratio(),s.y)),Rect2(Point2(),Size2(s.x*get_as_ratio(),s.y)));
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}
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}
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if (over.is_valid())
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draw_texture(over,Point2());
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} break;
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}
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}
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void TextureProgress::set_fill_mode(int p_fill)
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{
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ERR_FAIL_INDEX(p_fill,6);
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mode=(FillMode)p_fill;
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update();
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}
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int TextureProgress::get_fill_mode()
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{
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return mode;
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}
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void TextureProgress::set_radial_initial_angle(float p_angle)
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{
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while(p_angle>360)
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p_angle-=360;
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while (p_angle<0)
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p_angle+=360;
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rad_init_angle=p_angle;
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update();
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}
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float TextureProgress::get_radial_initial_angle()
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{
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return rad_init_angle;
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}
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void TextureProgress::set_fill_degrees(float p_angle)
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{
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rad_max_degrees=CLAMP(p_angle,0,360);
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update();
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}
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float TextureProgress::get_fill_degrees()
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{
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return rad_max_degrees;
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}
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void TextureProgress::set_radial_center_offset(const Point2 &p_off)
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{
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rad_center_off=p_off;
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update();
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}
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Point2 TextureProgress::get_radial_center_offset()
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{
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return rad_center_off;
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}
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void TextureProgress::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_under_texture","tex"),&TextureProgress::set_under_texture);
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ClassDB::bind_method(D_METHOD("get_under_texture"),&TextureProgress::get_under_texture);
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ClassDB::bind_method(D_METHOD("set_progress_texture","tex"),&TextureProgress::set_progress_texture);
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ClassDB::bind_method(D_METHOD("get_progress_texture"),&TextureProgress::get_progress_texture);
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ClassDB::bind_method(D_METHOD("set_over_texture","tex"),&TextureProgress::set_over_texture);
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ClassDB::bind_method(D_METHOD("get_over_texture"),&TextureProgress::get_over_texture);
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ClassDB::bind_method(D_METHOD("set_fill_mode","mode"),&TextureProgress::set_fill_mode);
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ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode);
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ClassDB::bind_method(D_METHOD("set_radial_initial_angle","mode"),&TextureProgress::set_radial_initial_angle);
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ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle);
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ClassDB::bind_method(D_METHOD("set_radial_center_offset","mode"),&TextureProgress::set_radial_center_offset);
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ClassDB::bind_method(D_METHOD("get_radial_center_offset"), &TextureProgress::get_radial_center_offset);
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ClassDB::bind_method(D_METHOD("set_fill_degrees","mode"),&TextureProgress::set_fill_degrees);
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ClassDB::bind_method(D_METHOD("get_fill_degrees"), &TextureProgress::get_fill_degrees);
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ADD_GROUP("Textures","texture_");
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture_under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_under_texture","get_under_texture");
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture_over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_over_texture","get_over_texture");
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture_progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_progress_texture","get_progress_texture");
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ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"fill_mode",PROPERTY_HINT_ENUM,"Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"),"set_fill_mode","get_fill_mode");
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ADD_GROUP("Radial Fill","radial_");
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ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"radial_initial_angle",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),"set_radial_initial_angle","get_radial_initial_angle");
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ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"radial_fill_degrees",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),"set_fill_degrees","get_fill_degrees");
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"radial_center_offset"),"set_radial_center_offset","get_radial_center_offset");
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BIND_CONSTANT( FILL_LEFT_TO_RIGHT );
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BIND_CONSTANT( FILL_RIGHT_TO_LEFT );
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BIND_CONSTANT( FILL_TOP_TO_BOTTOM );
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BIND_CONSTANT( FILL_BOTTOM_TO_TOP );
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BIND_CONSTANT( FILL_CLOCKWISE );
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BIND_CONSTANT( FILL_COUNTER_CLOCKWISE );
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}
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TextureProgress::TextureProgress()
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{
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mode=FILL_LEFT_TO_RIGHT;
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rad_init_angle=0;
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rad_center_off=Point2();
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rad_max_degrees=360;
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set_mouse_filter(MOUSE_FILTER_PASS);
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}
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