31 lines
1.4 KiB
XML
31 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="JavaScript" inherits="Object" category="Core" version="3.1-dev">
|
|
<brief_description>
|
|
Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
|
|
</brief_description>
|
|
<description>
|
|
The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="eval">
|
|
<return type="Variant">
|
|
</return>
|
|
<argument index="0" name="code" type="String">
|
|
</argument>
|
|
<argument index="1" name="use_global_execution_context" type="bool" default="false">
|
|
</argument>
|
|
<description>
|
|
Execute the string [code]code[/code] as JavaScript code within the browser window. This is a call to the actual global JavaScript function [code]eval()[/code].
|
|
If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|