godot/platform/haiku
Rémi Verschelde 66ce012ca6 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.

(cherry picked from commit 768e925271)
2016-06-25 00:24:09 +02:00
..
SCsub Haiku: add resource file 2016-01-16 07:34:00 +02:00
audio_driver_media_kit.cpp Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
audio_driver_media_kit.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_haiku.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
context_gl_haiku.h remove trailing whitespace 2016-04-02 22:03:48 +02:00
detect.py GLEW: Define static + enabled and includes via SCons 2016-06-25 00:24:09 +02:00
godot.rdef Haiku: add resource file 2016-01-16 07:34:00 +02:00
godot_haiku.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
haiku_application.cpp Haiku: add resource file 2016-01-16 07:34:00 +02:00
haiku_application.h
haiku_direct_window.cpp Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
haiku_direct_window.h Haiku: fix build 2015-10-17 15:41:01 +03:00
haiku_gl_view.cpp
haiku_gl_view.h
key_mapping_haiku.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
key_mapping_haiku.h
logo.png
os_haiku.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
os_haiku.h Haiku: fix build 2015-10-17 15:41:01 +03:00
platform_config.h