godot/.github/workflows/godot_cpp_test.yml

70 lines
1.9 KiB
YAML

name: 🪲 Godot CPP
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
# Used for the godot-cpp checkout.
GODOT_CPP_BRANCH: 4.3
concurrency:
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-cpp-tests
cancel-in-progress: true
jobs:
godot-cpp-tests:
runs-on: ubuntu-20.04
name: Build and test Godot CPP
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
# Checkout godot-cpp
- name: Checkout godot-cpp
uses: actions/checkout@v4
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_CPP_BRANCH }}
submodules: recursive
path: godot-cpp
# Download generated API dump
- name: Download GDExtension interface and API dump
uses: ./.github/actions/download-artifact
with:
name: godot-api-dump
path: ./godot-api
# Extract and override existing files with generated files
- name: Extract GDExtension interface and API dump
run: |
cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
cp -f godot-api/extension_api.json godot-cpp/gdextension/
# TODO: Add caching to the SCons build and store it for CI via the godot-cache
# action.
# Build godot-cpp test extension
- name: Build godot-cpp test extension
run: |
cd godot-cpp/test
scons target=template_debug dev_build=yes
cd ../..
gdextension-c-compile:
runs-on: 'ubuntu-20.04'
name: 'Check GDExtension header with a C compiler'
steps:
- uses: actions/checkout@v4
- name: 'Run C compiler on gdextension_interface.h'
run: |
gcc -c core/extension/gdextension_interface.h