70 lines
1.9 KiB
YAML
70 lines
1.9 KiB
YAML
name: 🪲 Godot CPP
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on:
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workflow_call:
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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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# Used for the godot-cpp checkout.
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GODOT_CPP_BRANCH: 4.3
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concurrency:
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group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-cpp-tests
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cancel-in-progress: true
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jobs:
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godot-cpp-tests:
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runs-on: ubuntu-20.04
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name: Build and test Godot CPP
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Setup Python and SCons
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uses: ./.github/actions/godot-deps
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# Checkout godot-cpp
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- name: Checkout godot-cpp
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot-cpp
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ref: ${{ env.GODOT_CPP_BRANCH }}
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submodules: recursive
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path: godot-cpp
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# Download generated API dump
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- name: Download GDExtension interface and API dump
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uses: ./.github/actions/download-artifact
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with:
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name: godot-api-dump
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path: ./godot-api
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# Extract and override existing files with generated files
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- name: Extract GDExtension interface and API dump
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run: |
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cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
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cp -f godot-api/extension_api.json godot-cpp/gdextension/
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# TODO: Add caching to the SCons build and store it for CI via the godot-cache
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# action.
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# Build godot-cpp test extension
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- name: Build godot-cpp test extension
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run: |
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cd godot-cpp/test
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scons target=template_debug dev_build=yes
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cd ../..
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gdextension-c-compile:
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runs-on: 'ubuntu-20.04'
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name: 'Check GDExtension header with a C compiler'
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steps:
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- uses: actions/checkout@v4
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- name: 'Run C compiler on gdextension_interface.h'
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run: |
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gcc -c core/extension/gdextension_interface.h
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