118 lines
3.2 KiB
C++
118 lines
3.2 KiB
C++
#ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
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#define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/property_editor.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/gui/button.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class AnimationNodeBlendTreeEditor : public VBoxContainer {
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GDCLASS(AnimationNodeBlendTreeEditor, VBoxContainer);
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Ref<AnimationNodeBlendTree> blend_tree;
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GraphEdit *graph;
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MenuButton *add_node;
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Button *goto_parent;
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PanelContainer *error_panel;
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Label *error_label;
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UndoRedo *undo_redo;
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AcceptDialog *filter_dialog;
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Tree *filters;
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CheckBox *filter_enabled;
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Map<StringName, ProgressBar *> animations;
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void _update_graph();
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struct AddOption {
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String name;
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String type;
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Ref<Script> script;
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AddOption(const String &p_name = String(), const String &p_type = String()) {
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name = p_name;
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type = p_type;
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}
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};
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Vector<AddOption> add_options;
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void _add_node(int p_idx);
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void _update_options_menu();
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static AnimationNodeBlendTreeEditor *singleton;
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void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, Ref<AnimationNode> p_node);
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void _node_renamed(const String &p_text, Ref<AnimationNode> p_node);
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void _node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node);
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bool updating;
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void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
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void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
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void _scroll_changed(const Vector2 &p_scroll);
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void _node_selected(Object *p_node);
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void _open_in_editor(const String &p_which);
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void _open_parent();
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void _anim_selected(int p_index, Array p_options, const String &p_node);
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void _delete_request(const String &p_which);
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void _oneshot_start(const StringName &p_name);
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void _oneshot_stop(const StringName &p_name);
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bool _update_filters(const Ref<AnimationNode> &anode);
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void _edit_filters(const String &p_which);
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void _filter_edited();
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void _filter_toggled();
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Ref<AnimationNode> _filter_edit;
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void _node_changed(ObjectID p_node);
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void _removed_from_graph();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static AnimationNodeBlendTreeEditor *get_singleton() { return singleton; }
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void add_custom_type(const String &p_name, const Ref<Script> &p_script);
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void remove_custom_type(const Ref<Script> &p_script);
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virtual Size2 get_minimum_size() const;
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void edit(AnimationNodeBlendTree *p_blend_tree);
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AnimationNodeBlendTreeEditor();
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};
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class AnimationNodeBlendTreeEditorPlugin : public EditorPlugin {
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GDCLASS(AnimationNodeBlendTreeEditorPlugin, EditorPlugin);
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AnimationNodeBlendTreeEditor *anim_tree_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const { return "BlendTree"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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AnimationNodeBlendTreeEditorPlugin(EditorNode *p_node);
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~AnimationNodeBlendTreeEditorPlugin();
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};
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#endif // ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
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