godot/main
snowapril 776bca2488 Fix crash on get index for non-existing string
As _buttons and _axes have both valid string and nullptr.
When iterating over them, if given key exists it will work correctly.
But if given key does not exist, it will end up with
String::operator=(nullptr). As String constructor from nullptr exists, I
use it.

(cherry picked from commit c77b710035)
2022-03-17 13:05:35 +01:00
..
tests Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
SCsub Remove editor splash screen with sponsors logo 2021-12-01 14:36:03 +01:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-21 11:11:48 +01:00
godotcontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-21 11:11:48 +01:00
input_default.cpp Fix crash on get index for non-existing string 2022-03-17 13:05:35 +01:00
input_default.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
main.cpp EditorProperty: Fix range hint parsing with optional step 2022-02-17 10:21:54 +01:00
main.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
main_timer_sync.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
main_timer_sync.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
performance.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
performance.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00