3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
29 lines
783 B
XML
29 lines
783 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.1">
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<brief_description>
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Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
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</brief_description>
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<description>
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Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_mesh_arrays" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The current [Material] of the primitive mesh.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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