godot/editor/plugins
Andreas Haas 9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
..
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
animation_player_editor_plugin.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
animation_player_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
animation_tree_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
animation_tree_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
baked_light_baker.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_baker.h Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
baked_light_baker_cmpxchg.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
canvas_item_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
canvas_item_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
collision_polygon_2d_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
collision_polygon_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
collision_polygon_editor_plugin.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
collision_polygon_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_shape_2d_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
collision_shape_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
color_ramp_editor_plugin.cpp -Added .hdr format support 2017-05-28 21:48:05 -03:00
color_ramp_editor_plugin.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
cube_grid_theme_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
cube_grid_theme_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
curve_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
curve_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_preview_plugins.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_preview_plugins.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gi_probe_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gi_probe_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gradient_texture_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
gradient_texture_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
item_list_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
item_list_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
light_occluder_2d_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
light_occluder_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
line_2d_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
line_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
material_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
material_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
mesh_editor_plugin.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
mesh_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
mesh_instance_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
mesh_instance_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multimesh_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multimesh_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
navigation_polygon_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
navigation_polygon_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
particles_2d_editor_plugin.cpp Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
particles_2d_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
particles_editor_plugin.cpp Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
particles_editor_plugin.h Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
path_2d_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
path_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
path_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
path_editor_plugin.h Applied clang-format. 2017-05-25 10:12:05 -05:00
polygon_2d_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
polygon_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
resource_preloader_editor_plugin.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
resource_preloader_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
rich_text_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rich_text_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
sample_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_library_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
sample_library_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_player_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
sample_player_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
script_editor_plugin.cpp Added an help menu 2017-05-26 16:20:33 +01:00
script_editor_plugin.h Added an help menu 2017-05-26 16:20:33 +01:00
script_text_editor.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
script_text_editor.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
shader_editor_plugin.cpp Changed indent type settings 2017-04-26 12:14:03 +01:00
shader_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_graph_editor_plugin.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
shader_graph_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
spatial_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
spatial_editor_plugin.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
sprite_frames_editor_plugin.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
sprite_frames_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
stream_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
stream_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
style_box_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
style_box_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
texture_editor_plugin.cpp -Added EXR supprot for HDR (no BC6 compression yet though) 2017-05-26 22:31:32 -03:00
texture_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
texture_region_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
texture_region_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
theme_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
theme_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
tile_map_editor_plugin.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
tile_map_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
tile_set_editor_plugin.cpp Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes. 2017-05-19 14:49:37 -07:00
tile_set_editor_plugin.h Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes. 2017-05-19 14:49:37 -07:00