godot/drivers/webpold/dsp/dec.c

733 lines
22 KiB
C

// Copyright 2010 Google Inc. All Rights Reserved.
//
// This code is licensed under the same terms as WebM:
// Software License Agreement: http://www.webmproject.org/license/software/
// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
// -----------------------------------------------------------------------------
//
// Speed-critical decoding functions.
//
// Author: Skal (pascal.massimino@gmail.com)
#include "./dsp.h"
#include "../dec/vp8i.h"
#if defined(__cplusplus) || defined(c_plusplus)
extern "C" {
#endif
//------------------------------------------------------------------------------
// run-time tables (~4k)
static uint8_t abs0[255 + 255 + 1]; // abs(i)
static uint8_t abs1[255 + 255 + 1]; // abs(i)>>1
static int8_t sclip1[1020 + 1020 + 1]; // clips [-1020, 1020] to [-128, 127]
static int8_t sclip2[112 + 112 + 1]; // clips [-112, 112] to [-16, 15]
static uint8_t clip1[255 + 510 + 1]; // clips [-255,510] to [0,255]
// We declare this variable 'volatile' to prevent instruction reordering
// and make sure it's set to true _last_ (so as to be thread-safe)
static volatile int tables_ok = 0;
static void DspInitTables(void) {
if (!tables_ok) {
int i;
for (i = -255; i <= 255; ++i) {
abs0[255 + i] = (i < 0) ? -i : i;
abs1[255 + i] = abs0[255 + i] >> 1;
}
for (i = -1020; i <= 1020; ++i) {
sclip1[1020 + i] = (i < -128) ? -128 : (i > 127) ? 127 : i;
}
for (i = -112; i <= 112; ++i) {
sclip2[112 + i] = (i < -16) ? -16 : (i > 15) ? 15 : i;
}
for (i = -255; i <= 255 + 255; ++i) {
clip1[255 + i] = (i < 0) ? 0 : (i > 255) ? 255 : i;
}
tables_ok = 1;
}
}
static WEBP_INLINE uint8_t clip_8b(int v) {
return (!(v & ~0xff)) ? v : (v < 0) ? 0 : 255;
}
//------------------------------------------------------------------------------
// Transforms (Paragraph 14.4)
#define STORE(x, y, v) \
dst[x + y * BPS] = clip_8b(dst[x + y * BPS] + ((v) >> 3))
static const int kC1 = 20091 + (1 << 16);
static const int kC2 = 35468;
#define MUL(a, b) (((a) * (b)) >> 16)
static void TransformOne(const int16_t* in, uint8_t* dst) {
int C[4 * 4], *tmp;
int i;
tmp = C;
for (i = 0; i < 4; ++i) { // vertical pass
const int a = in[0] + in[8]; // [-4096, 4094]
const int b = in[0] - in[8]; // [-4095, 4095]
const int c = MUL(in[4], kC2) - MUL(in[12], kC1); // [-3783, 3783]
const int d = MUL(in[4], kC1) + MUL(in[12], kC2); // [-3785, 3781]
tmp[0] = a + d; // [-7881, 7875]
tmp[1] = b + c; // [-7878, 7878]
tmp[2] = b - c; // [-7878, 7878]
tmp[3] = a - d; // [-7877, 7879]
tmp += 4;
in++;
}
// Each pass is expanding the dynamic range by ~3.85 (upper bound).
// The exact value is (2. + (kC1 + kC2) / 65536).
// After the second pass, maximum interval is [-3794, 3794], assuming
// an input in [-2048, 2047] interval. We then need to add a dst value
// in the [0, 255] range.
// In the worst case scenario, the input to clip_8b() can be as large as
// [-60713, 60968].
tmp = C;
for (i = 0; i < 4; ++i) { // horizontal pass
const int dc = tmp[0] + 4;
const int a = dc + tmp[8];
const int b = dc - tmp[8];
const int c = MUL(tmp[4], kC2) - MUL(tmp[12], kC1);
const int d = MUL(tmp[4], kC1) + MUL(tmp[12], kC2);
STORE(0, 0, a + d);
STORE(1, 0, b + c);
STORE(2, 0, b - c);
STORE(3, 0, a - d);
tmp++;
dst += BPS;
}
}
#undef MUL
static void TransformTwo(const int16_t* in, uint8_t* dst, int do_two) {
TransformOne(in, dst);
if (do_two) {
TransformOne(in + 16, dst + 4);
}
}
static void TransformUV(const int16_t* in, uint8_t* dst) {
VP8Transform(in + 0 * 16, dst, 1);
VP8Transform(in + 2 * 16, dst + 4 * BPS, 1);
}
static void TransformDC(const int16_t *in, uint8_t* dst) {
const int DC = in[0] + 4;
int i, j;
for (j = 0; j < 4; ++j) {
for (i = 0; i < 4; ++i) {
STORE(i, j, DC);
}
}
}
static void TransformDCUV(const int16_t* in, uint8_t* dst) {
if (in[0 * 16]) TransformDC(in + 0 * 16, dst);
if (in[1 * 16]) TransformDC(in + 1 * 16, dst + 4);
if (in[2 * 16]) TransformDC(in + 2 * 16, dst + 4 * BPS);
if (in[3 * 16]) TransformDC(in + 3 * 16, dst + 4 * BPS + 4);
}
#undef STORE
//------------------------------------------------------------------------------
// Paragraph 14.3
static void TransformWHT(const int16_t* in, int16_t* out) {
int tmp[16];
int i;
for (i = 0; i < 4; ++i) {
const int a0 = in[0 + i] + in[12 + i];
const int a1 = in[4 + i] + in[ 8 + i];
const int a2 = in[4 + i] - in[ 8 + i];
const int a3 = in[0 + i] - in[12 + i];
tmp[0 + i] = a0 + a1;
tmp[8 + i] = a0 - a1;
tmp[4 + i] = a3 + a2;
tmp[12 + i] = a3 - a2;
}
for (i = 0; i < 4; ++i) {
const int dc = tmp[0 + i * 4] + 3; // w/ rounder
const int a0 = dc + tmp[3 + i * 4];
const int a1 = tmp[1 + i * 4] + tmp[2 + i * 4];
const int a2 = tmp[1 + i * 4] - tmp[2 + i * 4];
const int a3 = dc - tmp[3 + i * 4];
out[ 0] = (a0 + a1) >> 3;
out[16] = (a3 + a2) >> 3;
out[32] = (a0 - a1) >> 3;
out[48] = (a3 - a2) >> 3;
out += 64;
}
}
void (*VP8TransformWHT)(const int16_t* in, int16_t* out) = TransformWHT;
//------------------------------------------------------------------------------
// Intra predictions
#define DST(x, y) dst[(x) + (y) * BPS]
static WEBP_INLINE void TrueMotion(uint8_t *dst, int size) {
const uint8_t* top = dst - BPS;
const uint8_t* const clip0 = clip1 + 255 - top[-1];
int y;
for (y = 0; y < size; ++y) {
const uint8_t* const clip = clip0 + dst[-1];
int x;
for (x = 0; x < size; ++x) {
dst[x] = clip[top[x]];
}
dst += BPS;
}
}
static void TM4(uint8_t *dst) { TrueMotion(dst, 4); }
static void TM8uv(uint8_t *dst) { TrueMotion(dst, 8); }
static void TM16(uint8_t *dst) { TrueMotion(dst, 16); }
//------------------------------------------------------------------------------
// 16x16
static void VE16(uint8_t *dst) { // vertical
int j;
for (j = 0; j < 16; ++j) {
memcpy(dst + j * BPS, dst - BPS, 16);
}
}
static void HE16(uint8_t *dst) { // horizontal
int j;
for (j = 16; j > 0; --j) {
memset(dst, dst[-1], 16);
dst += BPS;
}
}
static WEBP_INLINE void Put16(int v, uint8_t* dst) {
int j;
for (j = 0; j < 16; ++j) {
memset(dst + j * BPS, v, 16);
}
}
static void DC16(uint8_t *dst) { // DC
int DC = 16;
int j;
for (j = 0; j < 16; ++j) {
DC += dst[-1 + j * BPS] + dst[j - BPS];
}
Put16(DC >> 5, dst);
}
static void DC16NoTop(uint8_t *dst) { // DC with top samples not available
int DC = 8;
int j;
for (j = 0; j < 16; ++j) {
DC += dst[-1 + j * BPS];
}
Put16(DC >> 4, dst);
}
static void DC16NoLeft(uint8_t *dst) { // DC with left samples not available
int DC = 8;
int i;
for (i = 0; i < 16; ++i) {
DC += dst[i - BPS];
}
Put16(DC >> 4, dst);
}
static void DC16NoTopLeft(uint8_t *dst) { // DC with no top and left samples
Put16(0x80, dst);
}
//------------------------------------------------------------------------------
// 4x4
#define AVG3(a, b, c) (((a) + 2 * (b) + (c) + 2) >> 2)
#define AVG2(a, b) (((a) + (b) + 1) >> 1)
static void VE4(uint8_t *dst) { // vertical
const uint8_t* top = dst - BPS;
const uint8_t vals[4] = {
AVG3(top[-1], top[0], top[1]),
AVG3(top[ 0], top[1], top[2]),
AVG3(top[ 1], top[2], top[3]),
AVG3(top[ 2], top[3], top[4])
};
int i;
for (i = 0; i < 4; ++i) {
memcpy(dst + i * BPS, vals, sizeof(vals));
}
}
static void HE4(uint8_t *dst) { // horizontal
const int A = dst[-1 - BPS];
const int B = dst[-1];
const int C = dst[-1 + BPS];
const int D = dst[-1 + 2 * BPS];
const int E = dst[-1 + 3 * BPS];
*(uint32_t*)(dst + 0 * BPS) = 0x01010101U * AVG3(A, B, C);
*(uint32_t*)(dst + 1 * BPS) = 0x01010101U * AVG3(B, C, D);
*(uint32_t*)(dst + 2 * BPS) = 0x01010101U * AVG3(C, D, E);
*(uint32_t*)(dst + 3 * BPS) = 0x01010101U * AVG3(D, E, E);
}
static void DC4(uint8_t *dst) { // DC
uint32_t dc = 4;
int i;
for (i = 0; i < 4; ++i) dc += dst[i - BPS] + dst[-1 + i * BPS];
dc >>= 3;
for (i = 0; i < 4; ++i) memset(dst + i * BPS, dc, 4);
}
static void RD4(uint8_t *dst) { // Down-right
const int I = dst[-1 + 0 * BPS];
const int J = dst[-1 + 1 * BPS];
const int K = dst[-1 + 2 * BPS];
const int L = dst[-1 + 3 * BPS];
const int X = dst[-1 - BPS];
const int A = dst[0 - BPS];
const int B = dst[1 - BPS];
const int C = dst[2 - BPS];
const int D = dst[3 - BPS];
DST(0, 3) = AVG3(J, K, L);
DST(0, 2) = DST(1, 3) = AVG3(I, J, K);
DST(0, 1) = DST(1, 2) = DST(2, 3) = AVG3(X, I, J);
DST(0, 0) = DST(1, 1) = DST(2, 2) = DST(3, 3) = AVG3(A, X, I);
DST(1, 0) = DST(2, 1) = DST(3, 2) = AVG3(B, A, X);
DST(2, 0) = DST(3, 1) = AVG3(C, B, A);
DST(3, 0) = AVG3(D, C, B);
}
static void LD4(uint8_t *dst) { // Down-Left
const int A = dst[0 - BPS];
const int B = dst[1 - BPS];
const int C = dst[2 - BPS];
const int D = dst[3 - BPS];
const int E = dst[4 - BPS];
const int F = dst[5 - BPS];
const int G = dst[6 - BPS];
const int H = dst[7 - BPS];
DST(0, 0) = AVG3(A, B, C);
DST(1, 0) = DST(0, 1) = AVG3(B, C, D);
DST(2, 0) = DST(1, 1) = DST(0, 2) = AVG3(C, D, E);
DST(3, 0) = DST(2, 1) = DST(1, 2) = DST(0, 3) = AVG3(D, E, F);
DST(3, 1) = DST(2, 2) = DST(1, 3) = AVG3(E, F, G);
DST(3, 2) = DST(2, 3) = AVG3(F, G, H);
DST(3, 3) = AVG3(G, H, H);
}
static void VR4(uint8_t *dst) { // Vertical-Right
const int I = dst[-1 + 0 * BPS];
const int J = dst[-1 + 1 * BPS];
const int K = dst[-1 + 2 * BPS];
const int X = dst[-1 - BPS];
const int A = dst[0 - BPS];
const int B = dst[1 - BPS];
const int C = dst[2 - BPS];
const int D = dst[3 - BPS];
DST(0, 0) = DST(1, 2) = AVG2(X, A);
DST(1, 0) = DST(2, 2) = AVG2(A, B);
DST(2, 0) = DST(3, 2) = AVG2(B, C);
DST(3, 0) = AVG2(C, D);
DST(0, 3) = AVG3(K, J, I);
DST(0, 2) = AVG3(J, I, X);
DST(0, 1) = DST(1, 3) = AVG3(I, X, A);
DST(1, 1) = DST(2, 3) = AVG3(X, A, B);
DST(2, 1) = DST(3, 3) = AVG3(A, B, C);
DST(3, 1) = AVG3(B, C, D);
}
static void VL4(uint8_t *dst) { // Vertical-Left
const int A = dst[0 - BPS];
const int B = dst[1 - BPS];
const int C = dst[2 - BPS];
const int D = dst[3 - BPS];
const int E = dst[4 - BPS];
const int F = dst[5 - BPS];
const int G = dst[6 - BPS];
const int H = dst[7 - BPS];
DST(0, 0) = AVG2(A, B);
DST(1, 0) = DST(0, 2) = AVG2(B, C);
DST(2, 0) = DST(1, 2) = AVG2(C, D);
DST(3, 0) = DST(2, 2) = AVG2(D, E);
DST(0, 1) = AVG3(A, B, C);
DST(1, 1) = DST(0, 3) = AVG3(B, C, D);
DST(2, 1) = DST(1, 3) = AVG3(C, D, E);
DST(3, 1) = DST(2, 3) = AVG3(D, E, F);
DST(3, 2) = AVG3(E, F, G);
DST(3, 3) = AVG3(F, G, H);
}
static void HU4(uint8_t *dst) { // Horizontal-Up
const int I = dst[-1 + 0 * BPS];
const int J = dst[-1 + 1 * BPS];
const int K = dst[-1 + 2 * BPS];
const int L = dst[-1 + 3 * BPS];
DST(0, 0) = AVG2(I, J);
DST(2, 0) = DST(0, 1) = AVG2(J, K);
DST(2, 1) = DST(0, 2) = AVG2(K, L);
DST(1, 0) = AVG3(I, J, K);
DST(3, 0) = DST(1, 1) = AVG3(J, K, L);
DST(3, 1) = DST(1, 2) = AVG3(K, L, L);
DST(3, 2) = DST(2, 2) =
DST(0, 3) = DST(1, 3) = DST(2, 3) = DST(3, 3) = L;
}
static void HD4(uint8_t *dst) { // Horizontal-Down
const int I = dst[-1 + 0 * BPS];
const int J = dst[-1 + 1 * BPS];
const int K = dst[-1 + 2 * BPS];
const int L = dst[-1 + 3 * BPS];
const int X = dst[-1 - BPS];
const int A = dst[0 - BPS];
const int B = dst[1 - BPS];
const int C = dst[2 - BPS];
DST(0, 0) = DST(2, 1) = AVG2(I, X);
DST(0, 1) = DST(2, 2) = AVG2(J, I);
DST(0, 2) = DST(2, 3) = AVG2(K, J);
DST(0, 3) = AVG2(L, K);
DST(3, 0) = AVG3(A, B, C);
DST(2, 0) = AVG3(X, A, B);
DST(1, 0) = DST(3, 1) = AVG3(I, X, A);
DST(1, 1) = DST(3, 2) = AVG3(J, I, X);
DST(1, 2) = DST(3, 3) = AVG3(K, J, I);
DST(1, 3) = AVG3(L, K, J);
}
#undef DST
#undef AVG3
#undef AVG2
//------------------------------------------------------------------------------
// Chroma
static void VE8uv(uint8_t *dst) { // vertical
int j;
for (j = 0; j < 8; ++j) {
memcpy(dst + j * BPS, dst - BPS, 8);
}
}
static void HE8uv(uint8_t *dst) { // horizontal
int j;
for (j = 0; j < 8; ++j) {
memset(dst, dst[-1], 8);
dst += BPS;
}
}
// helper for chroma-DC predictions
static WEBP_INLINE void Put8x8uv(uint64_t v, uint8_t* dst) {
int j;
for (j = 0; j < 8; ++j) {
*(uint64_t*)(dst + j * BPS) = v;
}
}
static void DC8uv(uint8_t *dst) { // DC
int dc0 = 8;
int i;
for (i = 0; i < 8; ++i) {
dc0 += dst[i - BPS] + dst[-1 + i * BPS];
}
Put8x8uv((uint64_t)((dc0 >> 4) * 0x0101010101010101ULL), dst);
}
static void DC8uvNoLeft(uint8_t *dst) { // DC with no left samples
int dc0 = 4;
int i;
for (i = 0; i < 8; ++i) {
dc0 += dst[i - BPS];
}
Put8x8uv((uint64_t)((dc0 >> 3) * 0x0101010101010101ULL), dst);
}
static void DC8uvNoTop(uint8_t *dst) { // DC with no top samples
int dc0 = 4;
int i;
for (i = 0; i < 8; ++i) {
dc0 += dst[-1 + i * BPS];
}
Put8x8uv((uint64_t)((dc0 >> 3) * 0x0101010101010101ULL), dst);
}
static void DC8uvNoTopLeft(uint8_t *dst) { // DC with nothing
Put8x8uv(0x8080808080808080ULL, dst);
}
//------------------------------------------------------------------------------
// default C implementations
const VP8PredFunc VP8PredLuma4[NUM_BMODES] = {
DC4, TM4, VE4, HE4, RD4, VR4, LD4, VL4, HD4, HU4
};
const VP8PredFunc VP8PredLuma16[NUM_B_DC_MODES] = {
DC16, TM16, VE16, HE16,
DC16NoTop, DC16NoLeft, DC16NoTopLeft
};
const VP8PredFunc VP8PredChroma8[NUM_B_DC_MODES] = {
DC8uv, TM8uv, VE8uv, HE8uv,
DC8uvNoTop, DC8uvNoLeft, DC8uvNoTopLeft
};
//------------------------------------------------------------------------------
// Edge filtering functions
// 4 pixels in, 2 pixels out
static WEBP_INLINE void do_filter2(uint8_t* p, int step) {
const int p1 = p[-2*step], p0 = p[-step], q0 = p[0], q1 = p[step];
const int a = 3 * (q0 - p0) + sclip1[1020 + p1 - q1];
const int a1 = sclip2[112 + ((a + 4) >> 3)];
const int a2 = sclip2[112 + ((a + 3) >> 3)];
p[-step] = clip1[255 + p0 + a2];
p[ 0] = clip1[255 + q0 - a1];
}
// 4 pixels in, 4 pixels out
static WEBP_INLINE void do_filter4(uint8_t* p, int step) {
const int p1 = p[-2*step], p0 = p[-step], q0 = p[0], q1 = p[step];
const int a = 3 * (q0 - p0);
const int a1 = sclip2[112 + ((a + 4) >> 3)];
const int a2 = sclip2[112 + ((a + 3) >> 3)];
const int a3 = (a1 + 1) >> 1;
p[-2*step] = clip1[255 + p1 + a3];
p[- step] = clip1[255 + p0 + a2];
p[ 0] = clip1[255 + q0 - a1];
p[ step] = clip1[255 + q1 - a3];
}
// 6 pixels in, 6 pixels out
static WEBP_INLINE void do_filter6(uint8_t* p, int step) {
const int p2 = p[-3*step], p1 = p[-2*step], p0 = p[-step];
const int q0 = p[0], q1 = p[step], q2 = p[2*step];
const int a = sclip1[1020 + 3 * (q0 - p0) + sclip1[1020 + p1 - q1]];
const int a1 = (27 * a + 63) >> 7; // eq. to ((3 * a + 7) * 9) >> 7
const int a2 = (18 * a + 63) >> 7; // eq. to ((2 * a + 7) * 9) >> 7
const int a3 = (9 * a + 63) >> 7; // eq. to ((1 * a + 7) * 9) >> 7
p[-3*step] = clip1[255 + p2 + a3];
p[-2*step] = clip1[255 + p1 + a2];
p[- step] = clip1[255 + p0 + a1];
p[ 0] = clip1[255 + q0 - a1];
p[ step] = clip1[255 + q1 - a2];
p[ 2*step] = clip1[255 + q2 - a3];
}
static WEBP_INLINE int hev(const uint8_t* p, int step, int thresh) {
const int p1 = p[-2*step], p0 = p[-step], q0 = p[0], q1 = p[step];
return (abs0[255 + p1 - p0] > thresh) || (abs0[255 + q1 - q0] > thresh);
}
static WEBP_INLINE int needs_filter(const uint8_t* p, int step, int thresh) {
const int p1 = p[-2*step], p0 = p[-step], q0 = p[0], q1 = p[step];
return (2 * abs0[255 + p0 - q0] + abs1[255 + p1 - q1]) <= thresh;
}
static WEBP_INLINE int needs_filter2(const uint8_t* p,
int step, int t, int it) {
const int p3 = p[-4*step], p2 = p[-3*step], p1 = p[-2*step], p0 = p[-step];
const int q0 = p[0], q1 = p[step], q2 = p[2*step], q3 = p[3*step];
if ((2 * abs0[255 + p0 - q0] + abs1[255 + p1 - q1]) > t)
return 0;
return abs0[255 + p3 - p2] <= it && abs0[255 + p2 - p1] <= it &&
abs0[255 + p1 - p0] <= it && abs0[255 + q3 - q2] <= it &&
abs0[255 + q2 - q1] <= it && abs0[255 + q1 - q0] <= it;
}
//------------------------------------------------------------------------------
// Simple In-loop filtering (Paragraph 15.2)
static void SimpleVFilter16(uint8_t* p, int stride, int thresh) {
int i;
for (i = 0; i < 16; ++i) {
if (needs_filter(p + i, stride, thresh)) {
do_filter2(p + i, stride);
}
}
}
static void SimpleHFilter16(uint8_t* p, int stride, int thresh) {
int i;
for (i = 0; i < 16; ++i) {
if (needs_filter(p + i * stride, 1, thresh)) {
do_filter2(p + i * stride, 1);
}
}
}
static void SimpleVFilter16i(uint8_t* p, int stride, int thresh) {
int k;
for (k = 3; k > 0; --k) {
p += 4 * stride;
SimpleVFilter16(p, stride, thresh);
}
}
static void SimpleHFilter16i(uint8_t* p, int stride, int thresh) {
int k;
for (k = 3; k > 0; --k) {
p += 4;
SimpleHFilter16(p, stride, thresh);
}
}
//------------------------------------------------------------------------------
// Complex In-loop filtering (Paragraph 15.3)
static WEBP_INLINE void FilterLoop26(uint8_t* p,
int hstride, int vstride, int size,
int thresh, int ithresh, int hev_thresh) {
while (size-- > 0) {
if (needs_filter2(p, hstride, thresh, ithresh)) {
if (hev(p, hstride, hev_thresh)) {
do_filter2(p, hstride);
} else {
do_filter6(p, hstride);
}
}
p += vstride;
}
}
static WEBP_INLINE void FilterLoop24(uint8_t* p,
int hstride, int vstride, int size,
int thresh, int ithresh, int hev_thresh) {
while (size-- > 0) {
if (needs_filter2(p, hstride, thresh, ithresh)) {
if (hev(p, hstride, hev_thresh)) {
do_filter2(p, hstride);
} else {
do_filter4(p, hstride);
}
}
p += vstride;
}
}
// on macroblock edges
static void VFilter16(uint8_t* p, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop26(p, stride, 1, 16, thresh, ithresh, hev_thresh);
}
static void HFilter16(uint8_t* p, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop26(p, 1, stride, 16, thresh, ithresh, hev_thresh);
}
// on three inner edges
static void VFilter16i(uint8_t* p, int stride,
int thresh, int ithresh, int hev_thresh) {
int k;
for (k = 3; k > 0; --k) {
p += 4 * stride;
FilterLoop24(p, stride, 1, 16, thresh, ithresh, hev_thresh);
}
}
static void HFilter16i(uint8_t* p, int stride,
int thresh, int ithresh, int hev_thresh) {
int k;
for (k = 3; k > 0; --k) {
p += 4;
FilterLoop24(p, 1, stride, 16, thresh, ithresh, hev_thresh);
}
}
// 8-pixels wide variant, for chroma filtering
static void VFilter8(uint8_t* u, uint8_t* v, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop26(u, stride, 1, 8, thresh, ithresh, hev_thresh);
FilterLoop26(v, stride, 1, 8, thresh, ithresh, hev_thresh);
}
static void HFilter8(uint8_t* u, uint8_t* v, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop26(u, 1, stride, 8, thresh, ithresh, hev_thresh);
FilterLoop26(v, 1, stride, 8, thresh, ithresh, hev_thresh);
}
static void VFilter8i(uint8_t* u, uint8_t* v, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop24(u + 4 * stride, stride, 1, 8, thresh, ithresh, hev_thresh);
FilterLoop24(v + 4 * stride, stride, 1, 8, thresh, ithresh, hev_thresh);
}
static void HFilter8i(uint8_t* u, uint8_t* v, int stride,
int thresh, int ithresh, int hev_thresh) {
FilterLoop24(u + 4, 1, stride, 8, thresh, ithresh, hev_thresh);
FilterLoop24(v + 4, 1, stride, 8, thresh, ithresh, hev_thresh);
}
//------------------------------------------------------------------------------
VP8DecIdct2 VP8Transform;
VP8DecIdct VP8TransformUV;
VP8DecIdct VP8TransformDC;
VP8DecIdct VP8TransformDCUV;
VP8LumaFilterFunc VP8VFilter16;
VP8LumaFilterFunc VP8HFilter16;
VP8ChromaFilterFunc VP8VFilter8;
VP8ChromaFilterFunc VP8HFilter8;
VP8LumaFilterFunc VP8VFilter16i;
VP8LumaFilterFunc VP8HFilter16i;
VP8ChromaFilterFunc VP8VFilter8i;
VP8ChromaFilterFunc VP8HFilter8i;
VP8SimpleFilterFunc VP8SimpleVFilter16;
VP8SimpleFilterFunc VP8SimpleHFilter16;
VP8SimpleFilterFunc VP8SimpleVFilter16i;
VP8SimpleFilterFunc VP8SimpleHFilter16i;
extern void VP8DspInitSSE2(void);
extern void VP8DspInitNEON(void);
void VP8DspInit(void) {
DspInitTables();
VP8Transform = TransformTwo;
VP8TransformUV = TransformUV;
VP8TransformDC = TransformDC;
VP8TransformDCUV = TransformDCUV;
VP8VFilter16 = VFilter16;
VP8HFilter16 = HFilter16;
VP8VFilter8 = VFilter8;
VP8HFilter8 = HFilter8;
VP8VFilter16i = VFilter16i;
VP8HFilter16i = HFilter16i;
VP8VFilter8i = VFilter8i;
VP8HFilter8i = HFilter8i;
VP8SimpleVFilter16 = SimpleVFilter16;
VP8SimpleHFilter16 = SimpleHFilter16;
VP8SimpleVFilter16i = SimpleVFilter16i;
VP8SimpleHFilter16i = SimpleHFilter16i;
// If defined, use CPUInfo() to overwrite some pointers with faster versions.
if (VP8GetCPUInfo) {
#if defined(WEBP_USE_SSE2)
if (VP8GetCPUInfo(kSSE2)) {
VP8DspInitSSE2();
}
#elif defined(WEBP_USE_NEON)
if (VP8GetCPUInfo(kNEON)) {
VP8DspInitNEON();
}
#endif
}
}
#if defined(__cplusplus) || defined(c_plusplus)
} // extern "C"
#endif