godot/core/variant
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
..
array.cpp
array.h
binder_common.h
callable_bind.cpp Fix comparison of Callables with binds 2023-08-29 16:10:14 +02:00
callable_bind.h
callable.cpp
callable.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h Undefine typed array templates after use 2023-08-19 12:30:43 -05:00
variant_call.cpp Set builtin varrarg ptrcalls, called without arg. 2023-09-02 00:34:16 +08:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h
variant_op.cpp
variant_op.h Fix typo in modulo error message. 2023-08-01 04:47:18 -07:00
variant_parser.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
variant_parser.h Core: Fix recursion level check for VariantWriter::write() with objects 2023-08-29 15:05:53 +03:00
variant_setget.cpp
variant_setget.h
variant_utility.cpp Add inverse hyperbolic functions asinh(), acosh() & atanh() 2023-09-01 01:27:56 +02:00
variant_utility.h Add inverse hyperbolic functions asinh(), acosh() & atanh() 2023-09-01 01:27:56 +02:00
variant.cpp Core: Fix recursion level check for array stringification 2023-07-12 14:59:44 +03:00
variant.h