godot/scene/main
Markus Sauermann 39e49a8bdd Expose Viewport::get_screen_transform to GDScript 2022-10-15 23:37:59 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
canvas_item.cpp Allow negative indices in move_child() 2022-09-10 03:54:04 +02:00
canvas_item.h Rename raise() to move_to_front() 2022-09-06 22:13:06 +02:00
canvas_layer.cpp Rename `or_lesser` range property hint to `or_less` 2022-09-02 19:08:20 +02:00
canvas_layer.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
http_request.cpp [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
http_request.h [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
missing_node.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
missing_node.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
multiplayer_api.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
multiplayer_api.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
multiplayer_peer.cpp Simplify network GDExtension bindings using EXBIND macros. 2022-09-01 19:10:22 +02:00
multiplayer_peer.h Simplify network GDExtension bindings using EXBIND macros. 2022-09-01 19:10:22 +02:00
node.cpp Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
node.h Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
resource_preloader.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
resource_preloader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_tree.cpp Move Shortcut Context to Control and ensure that `shortcut_input` adheres to contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context. 2022-10-13 21:07:19 +10:00
scene_tree.h Change time parameters and variables to double type 2022-09-26 13:52:54 -05:00
shader_globals_override.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
shader_globals_override.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
timer.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
timer.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
viewport.cpp Expose Viewport::get_screen_transform to GDScript 2022-10-15 23:37:59 +02:00
viewport.h Make sure to reset the tooltip of its gui_parent when the viewport is removed 2022-10-04 11:58:02 +08:00
window.cpp Merge pull request #67232 from bruvzg/popup_edit 2022-10-12 14:45:14 +02:00
window.h Prevent `Popup`s it the edited scene tree from closing on focus loss. Hide irrelevant `Popup` flags from the editor inspector. 2022-10-11 08:55:00 +03:00