329818f20b
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS` that works the same way it does for enums. - Fix enums and flags in VisualScriptEditor (it wasn't considering the explicit value). - Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead of `PROPERTY_HINT_ENUM`.
199 lines
9.3 KiB
C++
199 lines
9.3 KiB
C++
/*************************************************************************/
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/* gd_mono_cache.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONO_CACHE_H
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#define GD_MONO_CACHE_H
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#include "gd_mono_header.h"
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#include "gd_mono_method_thunk.h"
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namespace GDMonoCache {
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struct CachedData {
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// -----------------------------------------------
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// corlib classes
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// Let's use the no-namespace format for these too
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GDMonoClass *class_MonoObject = nullptr; // object
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GDMonoClass *class_bool = nullptr; // bool
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GDMonoClass *class_int8_t = nullptr; // sbyte
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GDMonoClass *class_int16_t = nullptr; // short
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GDMonoClass *class_int32_t = nullptr; // int
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GDMonoClass *class_int64_t = nullptr; // long
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GDMonoClass *class_uint8_t = nullptr; // byte
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GDMonoClass *class_uint16_t = nullptr; // ushort
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GDMonoClass *class_uint32_t = nullptr; // uint
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GDMonoClass *class_uint64_t = nullptr; // ulong
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GDMonoClass *class_float = nullptr; // float
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GDMonoClass *class_double = nullptr; // double
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GDMonoClass *class_String = nullptr; // string
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GDMonoClass *class_IntPtr = nullptr; // System.IntPtr
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GDMonoClass *class_System_Collections_IEnumerable = nullptr;
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GDMonoClass *class_System_Collections_ICollection = nullptr;
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GDMonoClass *class_System_Collections_IDictionary = nullptr;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_System_Diagnostics_StackTrace = nullptr;
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GDMonoMethodThunkR<MonoArray *, MonoObject *> methodthunk_System_Diagnostics_StackTrace_GetFrames;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool = nullptr;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool = nullptr;
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#endif
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GDMonoClass *class_KeyNotFoundException = nullptr;
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MonoClass *rawclass_Dictionary = nullptr;
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// -----------------------------------------------
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GDMonoClass *class_Vector2 = nullptr;
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GDMonoClass *class_Vector2i = nullptr;
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GDMonoClass *class_Rect2 = nullptr;
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GDMonoClass *class_Rect2i = nullptr;
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GDMonoClass *class_Transform2D = nullptr;
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GDMonoClass *class_Vector3 = nullptr;
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GDMonoClass *class_Vector3i = nullptr;
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GDMonoClass *class_Basis = nullptr;
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GDMonoClass *class_Quaternion = nullptr;
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GDMonoClass *class_Transform3D = nullptr;
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GDMonoClass *class_AABB = nullptr;
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GDMonoClass *class_Color = nullptr;
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GDMonoClass *class_Plane = nullptr;
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GDMonoClass *class_StringName = nullptr;
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GDMonoClass *class_NodePath = nullptr;
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GDMonoClass *class_RID = nullptr;
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GDMonoClass *class_GodotObject = nullptr;
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GDMonoClass *class_GodotResource = nullptr;
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GDMonoClass *class_Node = nullptr;
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GDMonoClass *class_Control = nullptr;
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GDMonoClass *class_Node3D = nullptr;
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GDMonoClass *class_WeakRef = nullptr;
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GDMonoClass *class_Callable = nullptr;
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GDMonoClass *class_SignalInfo = nullptr;
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GDMonoClass *class_Array = nullptr;
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GDMonoClass *class_Dictionary = nullptr;
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GDMonoClass *class_MarshalUtils = nullptr;
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GDMonoClass *class_ISerializationListener = nullptr;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_DebuggingUtils = nullptr;
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GDMonoMethodThunk<MonoObject *, MonoString **, int *, MonoString **> methodthunk_DebuggingUtils_GetStackFrameInfo;
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#endif
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GDMonoClass *class_ExportAttribute = nullptr;
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GDMonoField *field_ExportAttribute_hint = nullptr;
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GDMonoField *field_ExportAttribute_hintString = nullptr;
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GDMonoClass *class_SignalAttribute = nullptr;
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GDMonoClass *class_ToolAttribute = nullptr;
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GDMonoClass *class_AnyPeerAttribute = nullptr;
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GDMonoClass *class_AuthorityAttribute = nullptr;
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GDMonoClass *class_GodotMethodAttribute = nullptr;
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GDMonoField *field_GodotMethodAttribute_methodName = nullptr;
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GDMonoClass *class_ScriptPathAttribute = nullptr;
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GDMonoField *field_ScriptPathAttribute_path = nullptr;
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GDMonoClass *class_AssemblyHasScriptsAttribute = nullptr;
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GDMonoField *field_AssemblyHasScriptsAttribute_requiresLookup = nullptr;
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GDMonoField *field_AssemblyHasScriptsAttribute_scriptTypes = nullptr;
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GDMonoField *field_GodotObject_ptr = nullptr;
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GDMonoField *field_StringName_ptr = nullptr;
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GDMonoField *field_NodePath_ptr = nullptr;
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GDMonoField *field_Image_ptr = nullptr;
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GDMonoField *field_RID_ptr = nullptr;
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GDMonoMethodThunk<MonoObject *> methodthunk_GodotObject_Dispose;
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GDMonoMethodThunkR<Array *, MonoObject *> methodthunk_Array_GetPtr;
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GDMonoMethodThunkR<Dictionary *, MonoObject *> methodthunk_Dictionary_GetPtr;
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GDMonoMethodThunk<MonoObject *, MonoArray *> methodthunk_SignalAwaiter_SignalCallback;
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GDMonoMethodThunk<MonoObject *> methodthunk_GodotTaskScheduler_Activate;
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GDMonoMethodThunkR<MonoBoolean, MonoObject *, MonoObject *> methodthunk_Delegate_Equals;
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GDMonoMethodThunkR<MonoBoolean, MonoDelegate *, MonoObject *> methodthunk_DelegateUtils_TrySerializeDelegate;
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GDMonoMethodThunkR<MonoBoolean, MonoObject *, MonoDelegate **> methodthunk_DelegateUtils_TryDeserializeDelegate;
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// Start of MarshalUtils methods
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericArray;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericDictionary;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsSystemGenericList;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsSystemGenericDictionary;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIEnumerable;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericICollection;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIDictionary;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeHasFlagsAttribute;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_GetGenericTypeDefinition;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_ArrayGetElementType;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_DictionaryGetKeyValueTypes;
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GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericArrayType;
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GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericDictionaryType;
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// End of MarshalUtils methods
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Ref<MonoGCHandleRef> task_scheduler_handle;
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bool corlib_cache_updated;
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bool godot_api_cache_updated;
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void clear_corlib_cache();
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void clear_godot_api_cache();
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CachedData() {
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clear_corlib_cache();
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clear_godot_api_cache();
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}
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};
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extern CachedData cached_data;
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void update_corlib_cache();
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void update_godot_api_cache();
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inline void clear_corlib_cache() {
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cached_data.clear_corlib_cache();
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}
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inline void clear_godot_api_cache() {
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cached_data.clear_godot_api_cache();
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}
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} // namespace GDMonoCache
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#define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class)
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#define CACHED_CLASS_RAW(m_class) (GDMonoCache::cached_data.class_##m_class->get_mono_ptr())
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#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoCache::cached_data.rawclass_##m_class)
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#define CACHED_FIELD(m_class, m_field) (GDMonoCache::cached_data.field_##m_class##_##m_field)
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#define CACHED_METHOD(m_class, m_method) (GDMonoCache::cached_data.method_##m_class##_##m_method)
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#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoCache::cached_data.methodthunk_##m_class##_##m_method)
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#define CACHED_PROPERTY(m_class, m_property) (GDMonoCache::cached_data.property_##m_class##_##m_property)
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#endif // GD_MONO_CACHE_H
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