godot/doc/classes/Skin.xml

80 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Skin" inherits="Resource" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_bind">
<return type="void">
</return>
<argument index="0" name="bone" type="int">
</argument>
<argument index="1" name="pose" type="Transform">
</argument>
<description>
</description>
</method>
<method name="clear_binds">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_bind_bone" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="bind_index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_bind_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_bind_pose" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="bind_index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_bind_bone">
<return type="void">
</return>
<argument index="0" name="bind_index" type="int">
</argument>
<argument index="1" name="bone" type="int">
</argument>
<description>
</description>
</method>
<method name="set_bind_count">
<return type="void">
</return>
<argument index="0" name="bind_count" type="int">
</argument>
<description>
</description>
</method>
<method name="set_bind_pose">
<return type="void">
</return>
<argument index="0" name="bind_index" type="int">
</argument>
<argument index="1" name="pose" type="Transform">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>