godot/scene
Andrii Doroshenko (Xrayez) 6a67350910 Remove get_closest_* methods from ShapeCast2D
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).

However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
2021-11-12 21:30:35 +02:00
..
2d Remove get_closest_* methods from ShapeCast2D 2021-11-12 21:30:35 +02:00
3d Rename GradientTexture to GradientTexture1D 2021-11-07 15:11:04 +02:00
animation Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
audio Fix crash due to reentrancy in AudioStreamPlayer* finished signal. 2021-10-28 19:45:29 -07:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Merge pull request #54372 from bruvzg/text_edit_ui 2021-11-09 00:13:25 +01:00
main Merge pull request #52943 from RandomShaper/property_pin_control_natural 2021-11-08 18:53:08 +01:00
resources Merge pull request #46721 from bruvzg/custom_word_break_punct 2021-11-09 00:13:59 +01:00
property_utils.cpp Unify determination of default property values 2021-11-07 15:27:47 +01:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Add ShapeCast2D node 2021-11-12 21:29:30 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00