godot/modules/gltf/doc_classes/GLTFSkeleton.xml
2021-05-31 13:18:06 -07:00

68 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFSkeleton" inherits="Resource" version="3.4">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_bone_attachment">
<return type="BoneAttachment">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_bone_attachment_count">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_godot_bone_node">
<return type="Dictionary">
</return>
<description>
</description>
</method>
<method name="get_godot_skeleton">
<return type="Skeleton">
</return>
<description>
</description>
</method>
<method name="get_unique_names">
<return type="Array">
</return>
<description>
</description>
</method>
<method name="set_godot_bone_node">
<return type="void">
</return>
<argument index="0" name="godot_bone_node" type="Dictionary">
</argument>
<description>
</description>
</method>
<method name="set_unique_names">
<return type="void">
</return>
<argument index="0" name="unique_names" type="Array">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="joints" type="PoolIntArray" setter="set_joints" getter="get_joints" default="PoolIntArray( )">
</member>
<member name="roots" type="PoolIntArray" setter="set_roots" getter="get_roots" default="PoolIntArray( )">
</member>
</members>
<constants>
</constants>
</class>