godot/editor/import/3d
Lyuma 6a6bd2307c Add rest fixer toggle to disable bone pose reset
Adds a "Reset All Bone Poses After Import" option to the Skeleton3D Rest Fixer settings.
Default value of true resets the bone poses to rest (usually a t-pose), matching previous behavior.
If disabled, keeps the bones posed as they would have been before silhouette adjustment.
2024-02-26 03:24:01 -08:00
..
collada.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
collada.h
editor_import_collada.cpp
editor_import_collada.h
post_import_plugin_skeleton_renamer.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp Add rest fixer toggle to disable bone pose reset 2024-02-26 03:24:01 -08:00
post_import_plugin_skeleton_rest_fixer.h
post_import_plugin_skeleton_track_organizer.cpp
post_import_plugin_skeleton_track_organizer.h
resource_importer_obj.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
resource_importer_obj.h
resource_importer_scene.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
resource_importer_scene.h Fix Scene Importer crashing when mesh or animation save paths are invalid 2024-01-16 17:42:11 +01:00
scene_import_settings.cpp Fix crash when previewing a scene with a mesh as the root node 2024-01-31 06:26:24 -06:00
scene_import_settings.h