godot/platform
Bastiaan Olij abaa032fae
Fixes on android:
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads

(cherry picked from commit b3a43430aa)
2021-04-06 22:02:10 +02:00
..
android Fixes on android: 2021-04-06 22:02:10 +02:00
iphone Allow to not optimize release build 2021-03-20 23:05:13 +01:00
javascript [HTML5] Implement WebGL fallback. 2021-04-06 12:56:45 +02:00
osx [macOS] Enable code signing by default, use ad-hoc signature if no identity specified. 2021-03-29 14:29:54 +02:00
server Allow to not optimize release build 2021-03-20 23:05:13 +01:00
uwp Allow to not optimize release build 2021-03-20 23:05:13 +01:00
windows Windows: Disable ASLR protection w/ MinGW, it breaks Mono 2021-03-29 14:39:20 +02:00
x11 Allow to not optimize release build 2021-03-20 23:05:13 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00