godot/scene
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
2d Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
3d Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
animation Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
gui Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
main Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
resources Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
register_scene_types.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
scene_string_names.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00