godot/doc/classes/ImageTexture.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ImageTexture" inherits="Texture" category="Core" version="3.0.5">
<brief_description>
A [Texture] based on an [Image].
</brief_description>
<description>
A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="create">
<return type="void">
</return>
<argument index="0" name="width" type="int">
</argument>
<argument index="1" name="height" type="int">
</argument>
<argument index="2" name="format" type="int" enum="Image.Format">
</argument>
<argument index="3" name="flags" type="int" default="7">
</argument>
<description>
Create a new [code]ImageTexture[/code] with "width" and "height".
"format" one of [Image].FORMAT_*.
"flags" one or more of [Texture].FLAG_*.
</description>
</method>
<method name="create_from_image">
<return type="void">
</return>
<argument index="0" name="image" type="Image">
</argument>
<argument index="1" name="flags" type="int" default="7">
</argument>
<description>
Create a new [code]ImageTexture[/code] from an [Image] with "flags" from [Texture].FLAG_*.
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format">
</return>
<description>
Return the format of the [code]ImageTexture[/code], one of [Image].FORMAT_*.
</description>
</method>
<method name="load">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Load an [code]ImageTexture[/code].
</description>
</method>
<method name="set_data">
<return type="void">
</return>
<argument index="0" name="image" type="Image">
</argument>
<description>
Set the [Image] of this [code]ImageTexture[/code].
</description>
</method>
<method name="set_size_override">
<return type="void">
</return>
<argument index="0" name="size" type="Vector2">
</argument>
<description>
Resizes the [code]ImageTexture[/code] to the specified dimensions.
</description>
</method>
</methods>
<members>
<member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality">
The storage quality for [code]ImageTexture[/code].STORAGE_COMPRESS_LOSSY.
</member>
<member name="storage" type="int" setter="set_storage" getter="get_storage" enum="ImageTexture.Storage">
The storage type (raw, lossy, or compressed).
</member>
</members>
<constants>
<constant name="STORAGE_RAW" value="0" enum="Storage">
[Image] data is stored raw and unaltered.
</constant>
<constant name="STORAGE_COMPRESS_LOSSY" value="1" enum="Storage">
[Image] data is compressed with a lossy algorithm. You can set the storage quality with [method set_lossy_storage_quality].
</constant>
<constant name="STORAGE_COMPRESS_LOSSLESS" value="2" enum="Storage">
[Image] data is compressed with a lossless algorithm.
</constant>
</constants>
</class>