4bf441c32b
And onwards!
151 lines
5.9 KiB
XML
151 lines
5.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="RayCast" inherits="Spatial" category="Core" version="3.0.5">
|
|
<brief_description>
|
|
Query the closest object intersecting a ray.
|
|
</brief_description>
|
|
<description>
|
|
A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray.
|
|
RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], by setting proper filtering with collision layers, or by filtering object types with type masks.
|
|
Only enabled raycasts will be able to query the space and report collisions.
|
|
RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="add_exception">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="node" type="Object">
|
|
</argument>
|
|
<description>
|
|
Adds a collision exception so the ray does not report collisions with the specified node.
|
|
</description>
|
|
</method>
|
|
<method name="add_exception_rid">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="rid" type="RID">
|
|
</argument>
|
|
<description>
|
|
Adds a collision exception so the ray does not report collisions with the specified [RID].
|
|
</description>
|
|
</method>
|
|
<method name="clear_exceptions">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Removes all collision exceptions for this ray.
|
|
</description>
|
|
</method>
|
|
<method name="force_raycast_update">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Updates the collision information for the ray.
|
|
Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work.
|
|
</description>
|
|
</method>
|
|
<method name="get_collider" qualifiers="const">
|
|
<return type="Object">
|
|
</return>
|
|
<description>
|
|
Return the closest object the ray is pointing to. Note that this does not consider the length of the ray, so you must also use [method is_colliding] to check if the object returned is actually colliding with the ray.
|
|
Example:
|
|
[codeblock]
|
|
if RayCast.is_colliding():
|
|
var collider = RayCast.get_collider()
|
|
[/codeblock]
|
|
</description>
|
|
</method>
|
|
<method name="get_collider_shape" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the collision shape of the closest object the ray is pointing to. Note that this does not consider the length of the ray, so you must also use [method is_colliding] to check if the object returned is actually colliding with the ray.
|
|
Example:
|
|
[codeblock]
|
|
if RayCast.is_colliding():
|
|
var shape = RayCast.get_collider_shape()
|
|
[/codeblock]
|
|
</description>
|
|
</method>
|
|
<method name="get_collision_mask_bit" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="bit" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the bit index passed is turned on. Note that bit indexes range from 0-19.
|
|
</description>
|
|
</method>
|
|
<method name="get_collision_normal" qualifiers="const">
|
|
<return type="Vector3">
|
|
</return>
|
|
<description>
|
|
Returns the normal of the intersecting object's shape at the collision point.
|
|
</description>
|
|
</method>
|
|
<method name="get_collision_point" qualifiers="const">
|
|
<return type="Vector3">
|
|
</return>
|
|
<description>
|
|
Returns the collision point at which the ray intersects the closest object. Note: this point is in the [b]global[/b] coordinate system.
|
|
</description>
|
|
</method>
|
|
<method name="is_colliding" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Return whether the closest object the ray is pointing to is colliding with the vector (considering the vector length).
|
|
</description>
|
|
</method>
|
|
<method name="remove_exception">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="node" type="Object">
|
|
</argument>
|
|
<description>
|
|
Removes a collision exception so the ray does report collisions with the specified node.
|
|
</description>
|
|
</method>
|
|
<method name="remove_exception_rid">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="rid" type="RID">
|
|
</argument>
|
|
<description>
|
|
Removes a collision exception so the ray does report collisions with the specified [RID].
|
|
</description>
|
|
</method>
|
|
<method name="set_collision_mask_bit">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="bit" type="int">
|
|
</argument>
|
|
<argument index="1" name="value" type="bool">
|
|
</argument>
|
|
<description>
|
|
Sets the bit index passed to the [code]value[/code] passed. Note that bit indexes range from 0-19.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to">
|
|
The ray's destination point, relative to the RayCast's [code]position[/code].
|
|
</member>
|
|
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
|
|
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
|
|
</member>
|
|
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
|
|
If [code]true[/code] collisions will be reported. Default value: [code]false[/code].
|
|
</member>
|
|
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body">
|
|
If [code]true[/code] collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|