godot/servers/physics_3d
PouleyKetchoupp 6a9ed72185 Clean physics direct body state usage in 2D and 3D physics
Use a C++ callback instead of Callable for synchronizing physics nodes' state with physics servers.

Remove usage of PhysicsDirectBodyState in physics nodes when not
necessary.

Store PhysicsDirectBodyState for bodies individually instead of a
singleton to avoid issues when accessing direct body state for multiple
bodies.

PhysicsDirectBodyState is initialized only when needed, so it doesn't
have to be created when using the physics server directly.

Move PhysicsDirectBodyState2D and PhysicsDirectBodyState3D to separate
cpp files.
2021-08-25 08:57:42 -07:00
..
joints Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
area_3d_sw.cpp Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
area_3d_sw.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
area_pair_3d_sw.cpp Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
area_pair_3d_sw.h Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
body_3d_sw.cpp Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
body_3d_sw.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
body_direct_state_3d_sw.cpp Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
body_direct_state_3d_sw.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
body_pair_3d_sw.cpp One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
broad_phase_3d_bvh.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_3d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_object_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
collision_solver_3d_sat.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
collision_solver_3d_sat.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.cpp Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
collision_solver_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
constraint_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
gjk_epa.cpp Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
gjk_epa.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joints_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_3d_sw.cpp Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
physics_server_3d_sw.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
physics_server_3d_wrap_mt.cpp Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
physics_server_3d_wrap_mt.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
shape_3d_sw.h Fix compilation warnings in Shape2DSW/Shape3DSW 2021-08-19 16:19:49 -07:00
soft_body_3d_sw.cpp Merge pull request #51751 from jeffrey-cochran/windforce 2021-08-23 16:48:19 -07:00
soft_body_3d_sw.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
space_3d_sw.cpp Merge pull request #51645 from fabriceci/improve-physics-api 2021-08-16 17:05:08 +02:00
space_3d_sw.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
step_3d_sw.cpp Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
step_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00