godot/scene
Hugo Locurcio 4c83336a3d
Fix infinite loop when calling `Control.popup_centered_minsize()`
Co-authored-by: sriramun <sriramun2@gmail.com>
(cherry picked from commit 08e804b3b7)
2022-12-12 14:46:59 +01:00
..
2d Add detail to NavigationPolygon outline error msg 2022-12-12 14:20:08 +08:00
3d added options for sorting transparent objects 2022-12-12 13:33:52 +08:00
animation Cast between float and ints in SceneTreeTween.`tween_property()` 2022-12-12 13:26:00 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Fix infinite loop when calling `Control.popup_centered_minsize()` 2022-12-12 14:46:59 +01:00
main Fix CanvasLayer visibility toggle can only run once per frame 2022-12-12 13:37:35 +08:00
resources Changed normal of CylinderMesh to account for slanted side. 2022-12-05 10:05:23 +08:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Fix exporting big templates 2022-12-05 10:05:13 +08:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00