godot/modules/mono/editor/GodotTools
Ignacio Etcheverry 317d8decad Mono/C#: Allow debugging exported games
- Include PDB files in exported games.
- Release export templates also allow debugging now.

Right now the only way to enable debugging in exported games is with the  environment variables, which may be cumbersome or not even possible on some platforms.

(cherry picked from commit 71fc87e101)
2020-04-23 11:15:35 +02:00
..
GodotTools Mono/C#: Allow debugging exported games 2020-04-23 11:15:35 +02:00
GodotTools.BuildLogger Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
GodotTools.Core C#: Save copy of sln and csproj before applying fixes 2020-04-23 11:14:57 +02:00
GodotTools.IdeConnection Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
GodotTools.ProjectEditor C#: Save copy of sln and csproj before applying fixes 2020-04-23 11:14:57 +02:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00