godot/servers/physics_3d
Rémi Verschelde 6acbcf7a86
Merge pull request #50625 from nekomatata/body-one-direction-layers
One-directional collision layer check for rigid bodies and soft bodies
2021-07-31 22:12:46 +02:00
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joints Fix various typos with codespell 2021-07-25 11:21:51 +02:00
area_3d_sw.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
area_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
area_pair_3d_sw.cpp Ensure KinematicBodies only interact with other Bodies with matching mask. 2021-07-19 17:03:43 +01:00
area_pair_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
body_3d_sw.cpp Safe margin cleanup 2021-06-04 11:40:36 -07:00
body_3d_sw.h Safe margin cleanup 2021-06-04 11:40:36 -07:00
body_pair_3d_sw.cpp One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
broad_phase_3d_bvh.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_3d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_object_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
collision_solver_3d_sat.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
collision_solver_3d_sat.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_solver_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
constraint_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
gjk_epa.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gjk_epa.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joints_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_3d_sw.cpp Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:28:34 +02:00
physics_server_3d_sw.h Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:28:34 +02:00
physics_server_3d_wrap_mt.cpp Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
physics_server_3d_wrap_mt.h Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:28:34 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_3d_sw.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
shape_3d_sw.h Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
soft_body_3d_sw.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
soft_body_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
space_3d_sw.cpp One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
space_3d_sw.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
step_3d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
step_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00