godot/scene/main
Pedro J. Estébanez bbbc3a91c9 Add flags parameter to Node.duplicate()
to decide whether signals, groups and/or scripts should be set in the copied nodes or not; it's default value makes the method work as usual, that is, including everything
2017-02-20 19:43:26 +01:00
..
canvas_layer.cpp Added a few functions to make 2D split screen easier. 2017-01-12 20:53:03 +01:00
canvas_layer.h Added a few functions to make 2D split screen easier. 2017-01-12 20:53:03 +01:00
http_request.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
http_request.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
instance_placeholder.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
instance_placeholder.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
node.cpp Add flags parameter to Node.duplicate() 2017-02-20 19:43:26 +01:00
node.h Add flags parameter to Node.duplicate() 2017-02-20 19:43:26 +01:00
resource_preloader.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
resource_preloader.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
scene_main_loop.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
scene_main_loop.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
timer.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
timer.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
viewport.cpp Restore viewport set_world_2d functionality 2017-01-12 19:44:22 +01:00
viewport.h Restore viewport set_world_2d functionality 2017-01-12 19:44:22 +01:00