2e39e38c10
Fix various code formatting issues and argument names.
182 lines
5.1 KiB
XML
182 lines
5.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorInterface" inherits="Node" category="Core" version="3.1">
|
|
<brief_description>
|
|
Godot editor's interface.
|
|
</brief_description>
|
|
<description>
|
|
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="edit_resource">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="resource" type="Resource">
|
|
</argument>
|
|
<description>
|
|
Edits the given [Resource].
|
|
</description>
|
|
</method>
|
|
<method name="get_base_control">
|
|
<return type="Control">
|
|
</return>
|
|
<description>
|
|
Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
|
|
</description>
|
|
</method>
|
|
<method name="get_edited_scene_root">
|
|
<return type="Node">
|
|
</return>
|
|
<description>
|
|
Returns the edited (current) scene's root [Node].
|
|
</description>
|
|
</method>
|
|
<method name="get_editor_settings">
|
|
<return type="EditorSettings">
|
|
</return>
|
|
<description>
|
|
Returns the [EditorSettings].
|
|
</description>
|
|
</method>
|
|
<method name="get_editor_viewport">
|
|
<return type="Control">
|
|
</return>
|
|
<description>
|
|
Returns the editor [Viewport].
|
|
</description>
|
|
</method>
|
|
<method name="get_open_scenes" qualifiers="const">
|
|
<return type="Array">
|
|
</return>
|
|
<description>
|
|
Returns an [Array] with the file paths of the currently opened scenes.
|
|
</description>
|
|
</method>
|
|
<method name="get_resource_filesystem">
|
|
<return type="EditorFileSystem">
|
|
</return>
|
|
<description>
|
|
Returns the [EditorFileSystem].
|
|
</description>
|
|
</method>
|
|
<method name="get_resource_previewer">
|
|
<return type="EditorResourcePreview">
|
|
</return>
|
|
<description>
|
|
Returns the [EditorResourcePreview].
|
|
</description>
|
|
</method>
|
|
<method name="get_script_editor">
|
|
<return type="ScriptEditor">
|
|
</return>
|
|
<description>
|
|
Returns the [ScriptEditor].
|
|
</description>
|
|
</method>
|
|
<method name="get_selected_path" qualifiers="const">
|
|
<return type="String">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_selection">
|
|
<return type="EditorSelection">
|
|
</return>
|
|
<description>
|
|
Returns the [EditorSelection].
|
|
</description>
|
|
</method>
|
|
<method name="inspect_object">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="object" type="Object">
|
|
</argument>
|
|
<argument index="1" name="for_property" type="String" default="""">
|
|
</argument>
|
|
<description>
|
|
Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
|
|
</description>
|
|
</method>
|
|
<method name="is_plugin_enabled" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="plugin" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns the enabled status of a plugin. The plugin name is the same as its directory name.
|
|
</description>
|
|
</method>
|
|
<method name="make_mesh_previews">
|
|
<return type="Array">
|
|
</return>
|
|
<argument index="0" name="meshes" type="Array">
|
|
</argument>
|
|
<argument index="1" name="preview_size" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
|
|
</description>
|
|
</method>
|
|
<method name="open_scene_from_path">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="scene_filepath" type="String">
|
|
</argument>
|
|
<description>
|
|
Opens the scene at the given path.
|
|
</description>
|
|
</method>
|
|
<method name="reload_scene_from_path">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="scene_filepath" type="String">
|
|
</argument>
|
|
<description>
|
|
Reloads the scene at the given path.
|
|
</description>
|
|
</method>
|
|
<method name="save_scene">
|
|
<return type="int" enum="Error">
|
|
</return>
|
|
<description>
|
|
Saves the scene. Returns either OK or ERR_CANT_CREATE. See [@GlobalScope] constants.
|
|
</description>
|
|
</method>
|
|
<method name="save_scene_as">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="path" type="String">
|
|
</argument>
|
|
<argument index="1" name="with_preview" type="bool" default="true">
|
|
</argument>
|
|
<description>
|
|
Saves the scene as a file at [code]path[/code].
|
|
</description>
|
|
</method>
|
|
<method name="select_file">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="file" type="String">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_plugin_enabled">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="plugin" type="String">
|
|
</argument>
|
|
<argument index="1" name="enabled" type="bool">
|
|
</argument>
|
|
<description>
|
|
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|