43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btEmptyShape.h"
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#include "btCollisionShape.h"
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btEmptyShape::btEmptyShape() : btConcaveShape()
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{
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m_shapeType = EMPTY_SHAPE_PROXYTYPE;
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}
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btEmptyShape::~btEmptyShape()
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{
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}
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///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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void btEmptyShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
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{
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btVector3 margin(getMargin(), getMargin(), getMargin());
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aabbMin = t.getOrigin() - margin;
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aabbMax = t.getOrigin() + margin;
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}
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void btEmptyShape::calculateLocalInertia(btScalar, btVector3&) const
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{
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btAssert(0);
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}
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