1026 lines
30 KiB
C++
1026 lines
30 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///btSoftBody implementation by Nathanael Presson
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#ifndef _BT_SOFT_BODY_H
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#define _BT_SOFT_BODY_H
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletCollision/CollisionShapes/btConcaveShape.h"
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#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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#include "btSparseSDF.h"
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#include "BulletCollision/BroadphaseCollision/btDbvt.h"
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//#ifdef BT_USE_DOUBLE_PRECISION
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//#define btRigidBodyData btRigidBodyDoubleData
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//#define btRigidBodyDataName "btRigidBodyDoubleData"
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//#else
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#define btSoftBodyData btSoftBodyFloatData
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#define btSoftBodyDataName "btSoftBodyFloatData"
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//#endif //BT_USE_DOUBLE_PRECISION
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class btBroadphaseInterface;
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class btDispatcher;
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class btSoftBodySolver;
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/* btSoftBodyWorldInfo */
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struct btSoftBodyWorldInfo
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{
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btScalar air_density;
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btScalar water_density;
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btScalar water_offset;
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btScalar m_maxDisplacement;
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btVector3 water_normal;
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btBroadphaseInterface* m_broadphase;
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btDispatcher* m_dispatcher;
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btVector3 m_gravity;
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btSparseSdf<3> m_sparsesdf;
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btSoftBodyWorldInfo()
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: air_density((btScalar)1.2),
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water_density(0),
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water_offset(0),
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m_maxDisplacement(1000.f), //avoid soft body from 'exploding' so use some upper threshold of maximum motion that a node can travel per frame
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water_normal(0, 0, 0),
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m_broadphase(0),
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m_dispatcher(0),
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m_gravity(0, -10, 0)
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{
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}
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};
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///The btSoftBody is an class to simulate cloth and volumetric soft bodies.
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///There is two-way interaction between btSoftBody and btRigidBody/btCollisionObject.
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class btSoftBody : public btCollisionObject
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{
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public:
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btAlignedObjectArray<const class btCollisionObject*> m_collisionDisabledObjects;
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// The solver object that handles this soft body
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btSoftBodySolver* m_softBodySolver;
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//
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// Enumerations
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//
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///eAeroModel
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struct eAeroModel
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{
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enum _
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{
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V_Point, ///Vertex normals are oriented toward velocity
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V_TwoSided, ///Vertex normals are flipped to match velocity
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V_TwoSidedLiftDrag, ///Vertex normals are flipped to match velocity and lift and drag forces are applied
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V_OneSided, ///Vertex normals are taken as it is
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F_TwoSided, ///Face normals are flipped to match velocity
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F_TwoSidedLiftDrag, ///Face normals are flipped to match velocity and lift and drag forces are applied
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F_OneSided, ///Face normals are taken as it is
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END
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};
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};
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///eVSolver : velocities solvers
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struct eVSolver
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{
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enum _
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{
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Linear, ///Linear solver
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END
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};
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};
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///ePSolver : positions solvers
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struct ePSolver
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{
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enum _
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{
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Linear, ///Linear solver
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Anchors, ///Anchor solver
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RContacts, ///Rigid contacts solver
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SContacts, ///Soft contacts solver
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END
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};
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};
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///eSolverPresets
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struct eSolverPresets
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{
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enum _
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{
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Positions,
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Velocities,
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Default = Positions,
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END
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};
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};
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///eFeature
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struct eFeature
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{
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enum _
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{
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None,
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Node,
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Link,
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Face,
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Tetra,
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END
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};
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};
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typedef btAlignedObjectArray<eVSolver::_> tVSolverArray;
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typedef btAlignedObjectArray<ePSolver::_> tPSolverArray;
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//
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// Flags
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//
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///fCollision
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struct fCollision
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{
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enum _
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{
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RVSmask = 0x000f, ///Rigid versus soft mask
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SDF_RS = 0x0001, ///SDF based rigid vs soft
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CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
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SVSmask = 0x0030, ///Rigid versus soft mask
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VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
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CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling
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CL_SELF = 0x0040, ///Cluster soft body self collision
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/* presets */
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Default = SDF_RS,
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END
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};
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};
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///fMaterial
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struct fMaterial
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{
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enum _
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{
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DebugDraw = 0x0001, /// Enable debug draw
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/* presets */
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Default = DebugDraw,
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END
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};
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};
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//
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// API Types
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//
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/* sRayCast */
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struct sRayCast
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{
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btSoftBody* body; /// soft body
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eFeature::_ feature; /// feature type
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int index; /// feature index
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btScalar fraction; /// time of impact fraction (rayorg+(rayto-rayfrom)*fraction)
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};
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/* ImplicitFn */
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struct ImplicitFn
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{
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virtual ~ImplicitFn() {}
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virtual btScalar Eval(const btVector3& x) = 0;
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};
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//
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// Internal types
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//
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typedef btAlignedObjectArray<btScalar> tScalarArray;
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typedef btAlignedObjectArray<btVector3> tVector3Array;
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/* sCti is Softbody contact info */
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struct sCti
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{
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const btCollisionObject* m_colObj; /* Rigid body */
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btVector3 m_normal; /* Outward normal */
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btScalar m_offset; /* Offset from origin */
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};
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/* sMedium */
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struct sMedium
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{
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btVector3 m_velocity; /* Velocity */
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btScalar m_pressure; /* Pressure */
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btScalar m_density; /* Density */
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};
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/* Base type */
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struct Element
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{
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void* m_tag; // User data
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Element() : m_tag(0) {}
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};
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/* Material */
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struct Material : Element
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{
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btScalar m_kLST; // Linear stiffness coefficient [0,1]
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btScalar m_kAST; // Area/Angular stiffness coefficient [0,1]
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btScalar m_kVST; // Volume stiffness coefficient [0,1]
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int m_flags; // Flags
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};
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/* Feature */
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struct Feature : Element
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{
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Material* m_material; // Material
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};
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/* Node */
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struct Node : Feature
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{
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btVector3 m_x; // Position
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btVector3 m_q; // Previous step position
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btVector3 m_v; // Velocity
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btVector3 m_f; // Force accumulator
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btVector3 m_n; // Normal
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btScalar m_im; // 1/mass
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btScalar m_area; // Area
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btDbvtNode* m_leaf; // Leaf data
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int m_battach : 1; // Attached
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};
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/* Link */
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ATTRIBUTE_ALIGNED16(struct)
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Link : Feature
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{
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btVector3 m_c3; // gradient
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Node* m_n[2]; // Node pointers
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btScalar m_rl; // Rest length
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int m_bbending : 1; // Bending link
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btScalar m_c0; // (ima+imb)*kLST
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btScalar m_c1; // rl^2
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btScalar m_c2; // |gradient|^2/c0
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BT_DECLARE_ALIGNED_ALLOCATOR();
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};
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/* Face */
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struct Face : Feature
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{
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Node* m_n[3]; // Node pointers
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btVector3 m_normal; // Normal
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btScalar m_ra; // Rest area
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btDbvtNode* m_leaf; // Leaf data
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};
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/* Tetra */
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struct Tetra : Feature
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{
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Node* m_n[4]; // Node pointers
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btScalar m_rv; // Rest volume
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btDbvtNode* m_leaf; // Leaf data
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btVector3 m_c0[4]; // gradients
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btScalar m_c1; // (4*kVST)/(im0+im1+im2+im3)
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btScalar m_c2; // m_c1/sum(|g0..3|^2)
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};
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/* RContact */
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struct RContact
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{
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sCti m_cti; // Contact infos
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Node* m_node; // Owner node
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btMatrix3x3 m_c0; // Impulse matrix
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btVector3 m_c1; // Relative anchor
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btScalar m_c2; // ima*dt
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btScalar m_c3; // Friction
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btScalar m_c4; // Hardness
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};
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/* SContact */
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struct SContact
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{
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Node* m_node; // Node
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Face* m_face; // Face
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btVector3 m_weights; // Weigths
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btVector3 m_normal; // Normal
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btScalar m_margin; // Margin
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btScalar m_friction; // Friction
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btScalar m_cfm[2]; // Constraint force mixing
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};
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/* Anchor */
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struct Anchor
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{
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Node* m_node; // Node pointer
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btVector3 m_local; // Anchor position in body space
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btRigidBody* m_body; // Body
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btScalar m_influence;
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btMatrix3x3 m_c0; // Impulse matrix
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btVector3 m_c1; // Relative anchor
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btScalar m_c2; // ima*dt
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};
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/* Note */
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struct Note : Element
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{
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const char* m_text; // Text
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btVector3 m_offset; // Offset
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int m_rank; // Rank
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Node* m_nodes[4]; // Nodes
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btScalar m_coords[4]; // Coordinates
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};
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/* Pose */
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struct Pose
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{
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bool m_bvolume; // Is valid
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bool m_bframe; // Is frame
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btScalar m_volume; // Rest volume
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tVector3Array m_pos; // Reference positions
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tScalarArray m_wgh; // Weights
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btVector3 m_com; // COM
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btMatrix3x3 m_rot; // Rotation
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btMatrix3x3 m_scl; // Scale
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btMatrix3x3 m_aqq; // Base scaling
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};
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/* Cluster */
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struct Cluster
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{
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tScalarArray m_masses;
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btAlignedObjectArray<Node*> m_nodes;
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tVector3Array m_framerefs;
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btTransform m_framexform;
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btScalar m_idmass;
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btScalar m_imass;
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btMatrix3x3 m_locii;
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btMatrix3x3 m_invwi;
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btVector3 m_com;
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btVector3 m_vimpulses[2];
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btVector3 m_dimpulses[2];
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int m_nvimpulses;
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int m_ndimpulses;
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btVector3 m_lv;
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btVector3 m_av;
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btDbvtNode* m_leaf;
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btScalar m_ndamping; /* Node damping */
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btScalar m_ldamping; /* Linear damping */
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btScalar m_adamping; /* Angular damping */
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btScalar m_matching;
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btScalar m_maxSelfCollisionImpulse;
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btScalar m_selfCollisionImpulseFactor;
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bool m_containsAnchor;
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bool m_collide;
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int m_clusterIndex;
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Cluster() : m_leaf(0), m_ndamping(0), m_ldamping(0), m_adamping(0), m_matching(0), m_maxSelfCollisionImpulse(100.f), m_selfCollisionImpulseFactor(0.01f), m_containsAnchor(false)
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{
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}
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};
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/* Impulse */
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struct Impulse
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{
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btVector3 m_velocity;
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btVector3 m_drift;
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int m_asVelocity : 1;
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int m_asDrift : 1;
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Impulse() : m_velocity(0, 0, 0), m_drift(0, 0, 0), m_asVelocity(0), m_asDrift(0) {}
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Impulse operator-() const
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{
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Impulse i = *this;
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i.m_velocity = -i.m_velocity;
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i.m_drift = -i.m_drift;
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return (i);
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}
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Impulse operator*(btScalar x) const
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{
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Impulse i = *this;
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i.m_velocity *= x;
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i.m_drift *= x;
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return (i);
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}
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};
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/* Body */
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struct Body
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{
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Cluster* m_soft;
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btRigidBody* m_rigid;
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const btCollisionObject* m_collisionObject;
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Body() : m_soft(0), m_rigid(0), m_collisionObject(0) {}
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Body(Cluster* p) : m_soft(p), m_rigid(0), m_collisionObject(0) {}
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Body(const btCollisionObject* colObj) : m_soft(0), m_collisionObject(colObj)
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{
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m_rigid = (btRigidBody*)btRigidBody::upcast(m_collisionObject);
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}
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void activate() const
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{
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if (m_rigid)
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m_rigid->activate();
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if (m_collisionObject)
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m_collisionObject->activate();
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}
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const btMatrix3x3& invWorldInertia() const
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{
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static const btMatrix3x3 iwi(0, 0, 0, 0, 0, 0, 0, 0, 0);
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if (m_rigid) return (m_rigid->getInvInertiaTensorWorld());
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if (m_soft) return (m_soft->m_invwi);
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return (iwi);
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}
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btScalar invMass() const
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{
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if (m_rigid) return (m_rigid->getInvMass());
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if (m_soft) return (m_soft->m_imass);
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return (0);
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}
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const btTransform& xform() const
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{
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static const btTransform identity = btTransform::getIdentity();
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if (m_collisionObject) return (m_collisionObject->getWorldTransform());
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if (m_soft) return (m_soft->m_framexform);
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return (identity);
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}
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btVector3 linearVelocity() const
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{
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if (m_rigid) return (m_rigid->getLinearVelocity());
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if (m_soft) return (m_soft->m_lv);
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return (btVector3(0, 0, 0));
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}
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btVector3 angularVelocity(const btVector3& rpos) const
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{
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if (m_rigid) return (btCross(m_rigid->getAngularVelocity(), rpos));
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if (m_soft) return (btCross(m_soft->m_av, rpos));
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return (btVector3(0, 0, 0));
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}
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btVector3 angularVelocity() const
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{
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if (m_rigid) return (m_rigid->getAngularVelocity());
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if (m_soft) return (m_soft->m_av);
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return (btVector3(0, 0, 0));
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}
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btVector3 velocity(const btVector3& rpos) const
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{
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return (linearVelocity() + angularVelocity(rpos));
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}
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void applyVImpulse(const btVector3& impulse, const btVector3& rpos) const
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{
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if (m_rigid) m_rigid->applyImpulse(impulse, rpos);
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if (m_soft) btSoftBody::clusterVImpulse(m_soft, rpos, impulse);
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}
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void applyDImpulse(const btVector3& impulse, const btVector3& rpos) const
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{
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if (m_rigid) m_rigid->applyImpulse(impulse, rpos);
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if (m_soft) btSoftBody::clusterDImpulse(m_soft, rpos, impulse);
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}
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void applyImpulse(const Impulse& impulse, const btVector3& rpos) const
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{
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if (impulse.m_asVelocity)
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{
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// printf("impulse.m_velocity = %f,%f,%f\n",impulse.m_velocity.getX(),impulse.m_velocity.getY(),impulse.m_velocity.getZ());
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applyVImpulse(impulse.m_velocity, rpos);
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}
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if (impulse.m_asDrift)
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{
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// printf("impulse.m_drift = %f,%f,%f\n",impulse.m_drift.getX(),impulse.m_drift.getY(),impulse.m_drift.getZ());
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applyDImpulse(impulse.m_drift, rpos);
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}
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}
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void applyVAImpulse(const btVector3& impulse) const
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{
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if (m_rigid) m_rigid->applyTorqueImpulse(impulse);
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if (m_soft) btSoftBody::clusterVAImpulse(m_soft, impulse);
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}
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void applyDAImpulse(const btVector3& impulse) const
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{
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if (m_rigid) m_rigid->applyTorqueImpulse(impulse);
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if (m_soft) btSoftBody::clusterDAImpulse(m_soft, impulse);
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}
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void applyAImpulse(const Impulse& impulse) const
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{
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if (impulse.m_asVelocity) applyVAImpulse(impulse.m_velocity);
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if (impulse.m_asDrift) applyDAImpulse(impulse.m_drift);
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}
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void applyDCImpulse(const btVector3& impulse) const
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{
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if (m_rigid) m_rigid->applyCentralImpulse(impulse);
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if (m_soft) btSoftBody::clusterDCImpulse(m_soft, impulse);
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}
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};
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/* Joint */
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struct Joint
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{
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struct eType
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{
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enum _
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{
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Linear = 0,
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Angular,
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Contact
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};
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};
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struct Specs
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{
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Specs() : erp(1), cfm(1), split(1) {}
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btScalar erp;
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|
btScalar cfm;
|
|
btScalar split;
|
|
};
|
|
Body m_bodies[2];
|
|
btVector3 m_refs[2];
|
|
btScalar m_cfm;
|
|
btScalar m_erp;
|
|
btScalar m_split;
|
|
btVector3 m_drift;
|
|
btVector3 m_sdrift;
|
|
btMatrix3x3 m_massmatrix;
|
|
bool m_delete;
|
|
virtual ~Joint() {}
|
|
Joint() : m_delete(false) {}
|
|
virtual void Prepare(btScalar dt, int iterations);
|
|
virtual void Solve(btScalar dt, btScalar sor) = 0;
|
|
virtual void Terminate(btScalar dt) = 0;
|
|
virtual eType::_ Type() const = 0;
|
|
};
|
|
/* LJoint */
|
|
struct LJoint : Joint
|
|
{
|
|
struct Specs : Joint::Specs
|
|
{
|
|
btVector3 position;
|
|
};
|
|
btVector3 m_rpos[2];
|
|
void Prepare(btScalar dt, int iterations);
|
|
void Solve(btScalar dt, btScalar sor);
|
|
void Terminate(btScalar dt);
|
|
eType::_ Type() const { return (eType::Linear); }
|
|
};
|
|
/* AJoint */
|
|
struct AJoint : Joint
|
|
{
|
|
struct IControl
|
|
{
|
|
virtual ~IControl() {}
|
|
virtual void Prepare(AJoint*) {}
|
|
virtual btScalar Speed(AJoint*, btScalar current) { return (current); }
|
|
static IControl* Default()
|
|
{
|
|
static IControl def;
|
|
return (&def);
|
|
}
|
|
};
|
|
struct Specs : Joint::Specs
|
|
{
|
|
Specs() : icontrol(IControl::Default()) {}
|
|
btVector3 axis;
|
|
IControl* icontrol;
|
|
};
|
|
btVector3 m_axis[2];
|
|
IControl* m_icontrol;
|
|
void Prepare(btScalar dt, int iterations);
|
|
void Solve(btScalar dt, btScalar sor);
|
|
void Terminate(btScalar dt);
|
|
eType::_ Type() const { return (eType::Angular); }
|
|
};
|
|
/* CJoint */
|
|
struct CJoint : Joint
|
|
{
|
|
int m_life;
|
|
int m_maxlife;
|
|
btVector3 m_rpos[2];
|
|
btVector3 m_normal;
|
|
btScalar m_friction;
|
|
void Prepare(btScalar dt, int iterations);
|
|
void Solve(btScalar dt, btScalar sor);
|
|
void Terminate(btScalar dt);
|
|
eType::_ Type() const { return (eType::Contact); }
|
|
};
|
|
/* Config */
|
|
struct Config
|
|
{
|
|
eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point)
|
|
btScalar kVCF; // Velocities correction factor (Baumgarte)
|
|
btScalar kDP; // Damping coefficient [0,1]
|
|
btScalar kDG; // Drag coefficient [0,+inf]
|
|
btScalar kLF; // Lift coefficient [0,+inf]
|
|
btScalar kPR; // Pressure coefficient [-inf,+inf]
|
|
btScalar kVC; // Volume conversation coefficient [0,+inf]
|
|
btScalar kDF; // Dynamic friction coefficient [0,1]
|
|
btScalar kMT; // Pose matching coefficient [0,1]
|
|
btScalar kCHR; // Rigid contacts hardness [0,1]
|
|
btScalar kKHR; // Kinetic contacts hardness [0,1]
|
|
btScalar kSHR; // Soft contacts hardness [0,1]
|
|
btScalar kAHR; // Anchors hardness [0,1]
|
|
btScalar kSRHR_CL; // Soft vs rigid hardness [0,1] (cluster only)
|
|
btScalar kSKHR_CL; // Soft vs kinetic hardness [0,1] (cluster only)
|
|
btScalar kSSHR_CL; // Soft vs soft hardness [0,1] (cluster only)
|
|
btScalar kSR_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
|
|
btScalar kSK_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
|
|
btScalar kSS_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
|
|
btScalar maxvolume; // Maximum volume ratio for pose
|
|
btScalar timescale; // Time scale
|
|
int viterations; // Velocities solver iterations
|
|
int piterations; // Positions solver iterations
|
|
int diterations; // Drift solver iterations
|
|
int citerations; // Cluster solver iterations
|
|
int collisions; // Collisions flags
|
|
tVSolverArray m_vsequence; // Velocity solvers sequence
|
|
tPSolverArray m_psequence; // Position solvers sequence
|
|
tPSolverArray m_dsequence; // Drift solvers sequence
|
|
};
|
|
/* SolverState */
|
|
struct SolverState
|
|
{
|
|
btScalar sdt; // dt*timescale
|
|
btScalar isdt; // 1/sdt
|
|
btScalar velmrg; // velocity margin
|
|
btScalar radmrg; // radial margin
|
|
btScalar updmrg; // Update margin
|
|
};
|
|
/// RayFromToCaster takes a ray from, ray to (instead of direction!)
|
|
struct RayFromToCaster : btDbvt::ICollide
|
|
{
|
|
btVector3 m_rayFrom;
|
|
btVector3 m_rayTo;
|
|
btVector3 m_rayNormalizedDirection;
|
|
btScalar m_mint;
|
|
Face* m_face;
|
|
int m_tests;
|
|
RayFromToCaster(const btVector3& rayFrom, const btVector3& rayTo, btScalar mxt);
|
|
void Process(const btDbvtNode* leaf);
|
|
|
|
static /*inline*/ btScalar rayFromToTriangle(const btVector3& rayFrom,
|
|
const btVector3& rayTo,
|
|
const btVector3& rayNormalizedDirection,
|
|
const btVector3& a,
|
|
const btVector3& b,
|
|
const btVector3& c,
|
|
btScalar maxt = SIMD_INFINITY);
|
|
};
|
|
|
|
//
|
|
// Typedefs
|
|
//
|
|
|
|
typedef void (*psolver_t)(btSoftBody*, btScalar, btScalar);
|
|
typedef void (*vsolver_t)(btSoftBody*, btScalar);
|
|
typedef btAlignedObjectArray<Cluster*> tClusterArray;
|
|
typedef btAlignedObjectArray<Note> tNoteArray;
|
|
typedef btAlignedObjectArray<Node> tNodeArray;
|
|
typedef btAlignedObjectArray<btDbvtNode*> tLeafArray;
|
|
typedef btAlignedObjectArray<Link> tLinkArray;
|
|
typedef btAlignedObjectArray<Face> tFaceArray;
|
|
typedef btAlignedObjectArray<Tetra> tTetraArray;
|
|
typedef btAlignedObjectArray<Anchor> tAnchorArray;
|
|
typedef btAlignedObjectArray<RContact> tRContactArray;
|
|
typedef btAlignedObjectArray<SContact> tSContactArray;
|
|
typedef btAlignedObjectArray<Material*> tMaterialArray;
|
|
typedef btAlignedObjectArray<Joint*> tJointArray;
|
|
typedef btAlignedObjectArray<btSoftBody*> tSoftBodyArray;
|
|
|
|
//
|
|
// Fields
|
|
//
|
|
|
|
Config m_cfg; // Configuration
|
|
SolverState m_sst; // Solver state
|
|
Pose m_pose; // Pose
|
|
void* m_tag; // User data
|
|
btSoftBodyWorldInfo* m_worldInfo; // World info
|
|
tNoteArray m_notes; // Notes
|
|
tNodeArray m_nodes; // Nodes
|
|
tLinkArray m_links; // Links
|
|
tFaceArray m_faces; // Faces
|
|
tTetraArray m_tetras; // Tetras
|
|
tAnchorArray m_anchors; // Anchors
|
|
tRContactArray m_rcontacts; // Rigid contacts
|
|
tSContactArray m_scontacts; // Soft contacts
|
|
tJointArray m_joints; // Joints
|
|
tMaterialArray m_materials; // Materials
|
|
btScalar m_timeacc; // Time accumulator
|
|
btVector3 m_bounds[2]; // Spatial bounds
|
|
bool m_bUpdateRtCst; // Update runtime constants
|
|
btDbvt m_ndbvt; // Nodes tree
|
|
btDbvt m_fdbvt; // Faces tree
|
|
btDbvt m_cdbvt; // Clusters tree
|
|
tClusterArray m_clusters; // Clusters
|
|
|
|
btAlignedObjectArray<bool> m_clusterConnectivity; //cluster connectivity, for self-collision
|
|
|
|
btTransform m_initialWorldTransform;
|
|
|
|
btVector3 m_windVelocity;
|
|
|
|
btScalar m_restLengthScale;
|
|
|
|
//
|
|
// Api
|
|
//
|
|
|
|
/* ctor */
|
|
btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m);
|
|
|
|
/* ctor */
|
|
btSoftBody(btSoftBodyWorldInfo* worldInfo);
|
|
|
|
void initDefaults();
|
|
|
|
/* dtor */
|
|
virtual ~btSoftBody();
|
|
/* Check for existing link */
|
|
|
|
btAlignedObjectArray<int> m_userIndexMapping;
|
|
|
|
btSoftBodyWorldInfo* getWorldInfo()
|
|
{
|
|
return m_worldInfo;
|
|
}
|
|
|
|
///@todo: avoid internal softbody shape hack and move collision code to collision library
|
|
virtual void setCollisionShape(btCollisionShape* collisionShape)
|
|
{
|
|
}
|
|
|
|
bool checkLink(int node0,
|
|
int node1) const;
|
|
bool checkLink(const Node* node0,
|
|
const Node* node1) const;
|
|
/* Check for existring face */
|
|
bool checkFace(int node0,
|
|
int node1,
|
|
int node2) const;
|
|
/* Append material */
|
|
Material* appendMaterial();
|
|
/* Append note */
|
|
void appendNote(const char* text,
|
|
const btVector3& o,
|
|
const btVector4& c = btVector4(1, 0, 0, 0),
|
|
Node* n0 = 0,
|
|
Node* n1 = 0,
|
|
Node* n2 = 0,
|
|
Node* n3 = 0);
|
|
void appendNote(const char* text,
|
|
const btVector3& o,
|
|
Node* feature);
|
|
void appendNote(const char* text,
|
|
const btVector3& o,
|
|
Link* feature);
|
|
void appendNote(const char* text,
|
|
const btVector3& o,
|
|
Face* feature);
|
|
/* Append node */
|
|
void appendNode(const btVector3& x, btScalar m);
|
|
/* Append link */
|
|
void appendLink(int model = -1, Material* mat = 0);
|
|
void appendLink(int node0,
|
|
int node1,
|
|
Material* mat = 0,
|
|
bool bcheckexist = false);
|
|
void appendLink(Node* node0,
|
|
Node* node1,
|
|
Material* mat = 0,
|
|
bool bcheckexist = false);
|
|
/* Append face */
|
|
void appendFace(int model = -1, Material* mat = 0);
|
|
void appendFace(int node0,
|
|
int node1,
|
|
int node2,
|
|
Material* mat = 0);
|
|
void appendTetra(int model, Material* mat);
|
|
//
|
|
void appendTetra(int node0,
|
|
int node1,
|
|
int node2,
|
|
int node3,
|
|
Material* mat = 0);
|
|
|
|
/* Append anchor */
|
|
void appendAnchor(int node,
|
|
btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
|
|
void appendAnchor(int node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
|
|
/* Append linear joint */
|
|
void appendLinearJoint(const LJoint::Specs& specs, Cluster* body0, Body body1);
|
|
void appendLinearJoint(const LJoint::Specs& specs, Body body = Body());
|
|
void appendLinearJoint(const LJoint::Specs& specs, btSoftBody* body);
|
|
/* Append linear joint */
|
|
void appendAngularJoint(const AJoint::Specs& specs, Cluster* body0, Body body1);
|
|
void appendAngularJoint(const AJoint::Specs& specs, Body body = Body());
|
|
void appendAngularJoint(const AJoint::Specs& specs, btSoftBody* body);
|
|
/* Add force (or gravity) to the entire body */
|
|
void addForce(const btVector3& force);
|
|
/* Add force (or gravity) to a node of the body */
|
|
void addForce(const btVector3& force,
|
|
int node);
|
|
/* Add aero force to a node of the body */
|
|
void addAeroForceToNode(const btVector3& windVelocity, int nodeIndex);
|
|
|
|
/* Add aero force to a face of the body */
|
|
void addAeroForceToFace(const btVector3& windVelocity, int faceIndex);
|
|
|
|
/* Add velocity to the entire body */
|
|
void addVelocity(const btVector3& velocity);
|
|
|
|
/* Set velocity for the entire body */
|
|
void setVelocity(const btVector3& velocity);
|
|
|
|
/* Add velocity to a node of the body */
|
|
void addVelocity(const btVector3& velocity,
|
|
int node);
|
|
/* Set mass */
|
|
void setMass(int node,
|
|
btScalar mass);
|
|
/* Get mass */
|
|
btScalar getMass(int node) const;
|
|
/* Get total mass */
|
|
btScalar getTotalMass() const;
|
|
/* Set total mass (weighted by previous masses) */
|
|
void setTotalMass(btScalar mass,
|
|
bool fromfaces = false);
|
|
/* Set total density */
|
|
void setTotalDensity(btScalar density);
|
|
/* Set volume mass (using tetrahedrons) */
|
|
void setVolumeMass(btScalar mass);
|
|
/* Set volume density (using tetrahedrons) */
|
|
void setVolumeDensity(btScalar density);
|
|
/* Transform */
|
|
void transform(const btTransform& trs);
|
|
/* Translate */
|
|
void translate(const btVector3& trs);
|
|
/* Rotate */
|
|
void rotate(const btQuaternion& rot);
|
|
/* Scale */
|
|
void scale(const btVector3& scl);
|
|
/* Get link resting lengths scale */
|
|
btScalar getRestLengthScale();
|
|
/* Scale resting length of all springs */
|
|
void setRestLengthScale(btScalar restLength);
|
|
/* Set current state as pose */
|
|
void setPose(bool bvolume,
|
|
bool bframe);
|
|
/* Set current link lengths as resting lengths */
|
|
void resetLinkRestLengths();
|
|
/* Return the volume */
|
|
btScalar getVolume() const;
|
|
/* Cluster count */
|
|
int clusterCount() const;
|
|
/* Cluster center of mass */
|
|
static btVector3 clusterCom(const Cluster* cluster);
|
|
btVector3 clusterCom(int cluster) const;
|
|
/* Cluster velocity at rpos */
|
|
static btVector3 clusterVelocity(const Cluster* cluster, const btVector3& rpos);
|
|
/* Cluster impulse */
|
|
static void clusterVImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse);
|
|
static void clusterDImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse);
|
|
static void clusterImpulse(Cluster* cluster, const btVector3& rpos, const Impulse& impulse);
|
|
static void clusterVAImpulse(Cluster* cluster, const btVector3& impulse);
|
|
static void clusterDAImpulse(Cluster* cluster, const btVector3& impulse);
|
|
static void clusterAImpulse(Cluster* cluster, const Impulse& impulse);
|
|
static void clusterDCImpulse(Cluster* cluster, const btVector3& impulse);
|
|
/* Generate bending constraints based on distance in the adjency graph */
|
|
int generateBendingConstraints(int distance,
|
|
Material* mat = 0);
|
|
/* Randomize constraints to reduce solver bias */
|
|
void randomizeConstraints();
|
|
/* Release clusters */
|
|
void releaseCluster(int index);
|
|
void releaseClusters();
|
|
/* Generate clusters (K-mean) */
|
|
///generateClusters with k=0 will create a convex cluster for each tetrahedron or triangle
|
|
///otherwise an approximation will be used (better performance)
|
|
int generateClusters(int k, int maxiterations = 8192);
|
|
/* Refine */
|
|
void refine(ImplicitFn* ifn, btScalar accurary, bool cut);
|
|
/* CutLink */
|
|
bool cutLink(int node0, int node1, btScalar position);
|
|
bool cutLink(const Node* node0, const Node* node1, btScalar position);
|
|
|
|
///Ray casting using rayFrom and rayTo in worldspace, (not direction!)
|
|
bool rayTest(const btVector3& rayFrom,
|
|
const btVector3& rayTo,
|
|
sRayCast& results);
|
|
/* Solver presets */
|
|
void setSolver(eSolverPresets::_ preset);
|
|
/* predictMotion */
|
|
void predictMotion(btScalar dt);
|
|
/* solveConstraints */
|
|
void solveConstraints();
|
|
/* staticSolve */
|
|
void staticSolve(int iterations);
|
|
/* solveCommonConstraints */
|
|
static void solveCommonConstraints(btSoftBody** bodies, int count, int iterations);
|
|
/* solveClusters */
|
|
static void solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies);
|
|
/* integrateMotion */
|
|
void integrateMotion();
|
|
/* defaultCollisionHandlers */
|
|
void defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap);
|
|
void defaultCollisionHandler(btSoftBody* psb);
|
|
|
|
//
|
|
// Functionality to deal with new accelerated solvers.
|
|
//
|
|
|
|
/**
|
|
* Set a wind velocity for interaction with the air.
|
|
*/
|
|
void setWindVelocity(const btVector3& velocity);
|
|
|
|
/**
|
|
* Return the wind velocity for interaction with the air.
|
|
*/
|
|
const btVector3& getWindVelocity();
|
|
|
|
//
|
|
// Set the solver that handles this soft body
|
|
// Should not be allowed to get out of sync with reality
|
|
// Currently called internally on addition to the world
|
|
void setSoftBodySolver(btSoftBodySolver* softBodySolver)
|
|
{
|
|
m_softBodySolver = softBodySolver;
|
|
}
|
|
|
|
//
|
|
// Return the solver that handles this soft body
|
|
//
|
|
btSoftBodySolver* getSoftBodySolver()
|
|
{
|
|
return m_softBodySolver;
|
|
}
|
|
|
|
//
|
|
// Return the solver that handles this soft body
|
|
//
|
|
btSoftBodySolver* getSoftBodySolver() const
|
|
{
|
|
return m_softBodySolver;
|
|
}
|
|
|
|
//
|
|
// Cast
|
|
//
|
|
|
|
static const btSoftBody* upcast(const btCollisionObject* colObj)
|
|
{
|
|
if (colObj->getInternalType() == CO_SOFT_BODY)
|
|
return (const btSoftBody*)colObj;
|
|
return 0;
|
|
}
|
|
static btSoftBody* upcast(btCollisionObject* colObj)
|
|
{
|
|
if (colObj->getInternalType() == CO_SOFT_BODY)
|
|
return (btSoftBody*)colObj;
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// ::btCollisionObject
|
|
//
|
|
|
|
virtual void getAabb(btVector3& aabbMin, btVector3& aabbMax) const
|
|
{
|
|
aabbMin = m_bounds[0];
|
|
aabbMax = m_bounds[1];
|
|
}
|
|
//
|
|
// Private
|
|
//
|
|
void pointersToIndices();
|
|
void indicesToPointers(const int* map = 0);
|
|
|
|
int rayTest(const btVector3& rayFrom, const btVector3& rayTo,
|
|
btScalar& mint, eFeature::_& feature, int& index, bool bcountonly) const;
|
|
void initializeFaceTree();
|
|
btVector3 evaluateCom() const;
|
|
bool checkContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti) const;
|
|
void updateNormals();
|
|
void updateBounds();
|
|
void updatePose();
|
|
void updateConstants();
|
|
void updateLinkConstants();
|
|
void updateArea(bool averageArea = true);
|
|
void initializeClusters();
|
|
void updateClusters();
|
|
void cleanupClusters();
|
|
void prepareClusters(int iterations);
|
|
void solveClusters(btScalar sor);
|
|
void applyClusters(bool drift);
|
|
void dampClusters();
|
|
void applyForces();
|
|
static void PSolve_Anchors(btSoftBody* psb, btScalar kst, btScalar ti);
|
|
static void PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti);
|
|
static void PSolve_SContacts(btSoftBody* psb, btScalar, btScalar ti);
|
|
static void PSolve_Links(btSoftBody* psb, btScalar kst, btScalar ti);
|
|
static void VSolve_Links(btSoftBody* psb, btScalar kst);
|
|
static psolver_t getSolver(ePSolver::_ solver);
|
|
static vsolver_t getSolver(eVSolver::_ solver);
|
|
|
|
virtual int calculateSerializeBufferSize() const;
|
|
|
|
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
|
virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
|
|
|
|
//virtual void serializeSingleObject(class btSerializer* serializer) const;
|
|
};
|
|
|
|
#endif //_BT_SOFT_BODY_H
|