godot/drivers/gles3
2017-12-01 08:55:21 -03:00
..
shaders Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar. 2017-12-01 08:45:36 -03:00
rasterizer_canvas_gles3.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
rasterizer_canvas_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rasterizer_gles3.cpp Merge pull request #13264 from zatherz/feature/projectsettings_limits 2017-11-26 16:04:36 -03:00
rasterizer_gles3.h Add ability to opt-out buffer swapping in VS::draw() 2017-11-25 02:18:28 +01:00
rasterizer_scene_gles3.cpp small fix so shadows dont need to use a separate material for world vertex coords (more perf) 2017-12-01 08:55:21 -03:00
rasterizer_scene_gles3.h small fix so shadows dont need to use a separate material for world vertex coords (more perf) 2017-12-01 08:55:21 -03:00
rasterizer_storage_gles3.cpp Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar. 2017-12-01 08:45:36 -03:00
rasterizer_storage_gles3.h Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar. 2017-12-01 08:45:36 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Enable light shaders when light variables are used 2017-11-14 13:08:03 -02:00
shader_compiler_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shader_gles3.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shader_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00