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shaders
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Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar.
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2017-12-01 08:45:36 -03:00 |
rasterizer_canvas_gles3.cpp
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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2017-11-25 00:09:40 -03:00 |
rasterizer_canvas_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
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Merge pull request #13264 from zatherz/feature/projectsettings_limits
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2017-11-26 16:04:36 -03:00 |
rasterizer_gles3.h
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Add ability to opt-out buffer swapping in VS::draw()
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2017-11-25 02:18:28 +01:00 |
rasterizer_scene_gles3.cpp
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small fix so shadows dont need to use a separate material for world vertex coords (more perf)
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2017-12-01 08:55:21 -03:00 |
rasterizer_scene_gles3.h
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small fix so shadows dont need to use a separate material for world vertex coords (more perf)
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2017-12-01 08:55:21 -03:00 |
rasterizer_storage_gles3.cpp
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Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar.
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2017-12-01 08:45:36 -03:00 |
rasterizer_storage_gles3.h
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Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar.
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2017-12-01 08:45:36 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Enable light shaders when light variables are used
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2017-11-14 13:08:03 -02:00 |
shader_compiler_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |