godot/modules/gdscript/tests/scripts
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
..
analyzer GDScript: Fix inferred typed array marked as constant 2021-10-15 10:40:50 -03:00
parser Merge pull request #52906 from vnen/gdscript-show-error-on-yield 2021-09-21 20:36:39 +02:00
runtime Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
.gitignore Add runner for GDScript testing 2021-04-08 09:34:59 -03:00
project.godot Add runner for GDScript testing 2021-04-08 09:34:59 -03:00